Site updated: 2022-11-07 17:29:09
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<!DOCTYPE html>
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang="zh-CN">
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<script src="/live2d-widget/autoload.js"></script>
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<!DOCTYPE html>
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<html lang="zh-CN">
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<!DOCTYPE html>
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</style>
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<!DOCTYPE html>
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</style>
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<!DOCTYPE html>
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<!DOCTYPE html>
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<!DOCTYPE html>
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}
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}
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.links-of-author span.exturl::before {
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background: #ffd2de;
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background: #ffadff;
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border-radius: 50%;
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content: ' ';
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674
live2d-widget/LICENSE
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674
live2d-widget/LICENSE
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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||||||
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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||||||
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||||||
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The licenses for most software and other practical works are designed
|
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to take away your freedom to share and change the works. By contrast,
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the GNU General Public License is intended to guarantee your freedom to
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||||||
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share and change all versions of a program--to make sure it remains free
|
||||||
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software for all its users. We, the Free Software Foundation, use the
|
||||||
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GNU General Public License for most of our software; it applies also to
|
||||||
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any other work released this way by its authors. You can apply it to
|
||||||
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your programs, too.
|
||||||
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||||||
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When we speak of free software, we are referring to freedom, not
|
||||||
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price. Our General Public Licenses are designed to make sure that you
|
||||||
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have the freedom to distribute copies of free software (and charge for
|
||||||
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them if you wish), that you receive source code or can get it if you
|
||||||
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want it, that you can change the software or use pieces of it in new
|
||||||
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free programs, and that you know you can do these things.
|
||||||
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||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
116
live2d-widget/README.html
Normal file
116
live2d-widget/README.html
Normal file
@@ -0,0 +1,116 @@
|
|||||||
|
<h1 id="Live2D-Widget"><a href="#Live2D-Widget" class="headerlink" title="Live2D Widget"></a>Live2D Widget</h1><p><img src="https://forthebadge.com/images/badges/built-with-love.svg"><br><img src="https://forthebadge.com/images/badges/uses-html.svg"><br><img src="https://forthebadge.com/images/badges/made-with-javascript.svg"><br><img src="https://forthebadge.com/images/badges/contains-cat-gifs.svg"><br><img src="https://forthebadge.com/images/badges/powered-by-electricity.svg"><br><img src="https://forthebadge.com/images/badges/makes-people-smile.svg"></p>
|
||||||
|
<h2 id="特性-Feature"><a href="#特性-Feature" class="headerlink" title="特性 Feature"></a>特性 Feature</h2><p>在网页中添加 Live2D 看板娘。兼容 PJAX,支持无刷新加载。<br>Add Live2D widget to web page. Compatible with PJAX.</p>
|
||||||
|
<p><img src="assets/screenshot-2.png" width="280"><img src="assets/screenshot-3.png" width="280"><img src="assets/screenshot-1.png" width="270"></p>
|
||||||
|
<p>(注:以上人物模型仅供展示之用,本仓库并不包含任何模型。)</p>
|
||||||
|
<p>你也可以查看示例网页:</p>
|
||||||
|
<ul>
|
||||||
|
<li>在 <a href="https://zhangshuqiao.org/">米米的博客</a> 的左下角可查看效果</li>
|
||||||
|
<li><a href="https://mi.js.org/live2d-widget/demo/demo.html">demo.html</a>,展现基础功能</li>
|
||||||
|
<li><a href="https://mi.js.org/live2d-widget/demo/login.html">login.html</a>,仿 NPM 的登陆界面</li>
|
||||||
|
</ul>
|
||||||
|
<h2 id="使用-Usage"><a href="#使用-Usage" class="headerlink" title="使用 Usage"></a>使用 Usage</h2><p>如果你是小白,或者只需要最基础的功能,那么只用将这一行代码加入 html 页面的 <code>head</code> 或 <code>body</code> 中,即可加载看板娘:</p>
|
||||||
|
<pre><code class="xml"><script src="https://fastly.jsdelivr.net/gh/stevenjoezhang/live2d-widget@latest/autoload.js"></script>
|
||||||
|
</code></pre>
|
||||||
|
<p>添加代码的位置取决于你的网站的构建方式。例如,如果你使用的是 <a href="https://hexo.io/">Hexo</a>,那么需要在主题的模版文件中添加以上代码。对于用各种模版引擎生成的页面,修改方法类似。<br>如果网站启用了 PJAX,由于看板娘不必每页刷新,需要注意将该脚本放到 PJAX 刷新区域之外。</p>
|
||||||
|
<p><strong>但是!我们强烈推荐自己进行配置,让看板娘更加适合你的网站!</strong><br>如果你有兴趣自己折腾的话,请看下面的详细说明。</p>
|
||||||
|
<h2 id="配置-Configuration"><a href="#配置-Configuration" class="headerlink" title="配置 Configuration"></a>配置 Configuration</h2><p>你可以对照 <code>autoload.js</code> 的源码查看可选的配置项目。<code>autoload.js</code> 会自动加载三个文件:<code>waifu.css</code>,<code>live2d.min.js</code> 和 <code>waifu-tips.js</code>。<code>waifu-tips.js</code> 会创建 <code>initWidget</code> 函数,这就是加载看板娘的主函数。<code>initWidget</code> 函数接收一个 Object 类型的参数,作为看板娘的配置。以下是配置选项:</p>
|
||||||
|
<table>
|
||||||
|
<thead>
|
||||||
|
<tr>
|
||||||
|
<th>选项</th>
|
||||||
|
<th>类型</th>
|
||||||
|
<th>默认值</th>
|
||||||
|
<th>说明</th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody><tr>
|
||||||
|
<td><code>waifuPath</code></td>
|
||||||
|
<td><code>string</code></td>
|
||||||
|
<td><code>https://fastly.jsdelivr.net/gh/stevenjoezhang/live2d-widget@latest/waifu-tips.json</code></td>
|
||||||
|
<td>看板娘资源路径,可自行修改</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><code>apiPath</code></td>
|
||||||
|
<td><code>string</code></td>
|
||||||
|
<td><code>https://live2d.fghrsh.net/api/</code></td>
|
||||||
|
<td>API 路径,可选参数</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><code>cdnPath</code></td>
|
||||||
|
<td><code>string</code></td>
|
||||||
|
<td><code>https://fastly.jsdelivr.net/gh/fghrsh/live2d_api/</code></td>
|
||||||
|
<td>CDN 路径,可选参数</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><code>tools</code></td>
|
||||||
|
<td><code>string[]</code></td>
|
||||||
|
<td>见 <code>autoload.js</code></td>
|
||||||
|
<td>加载的小工具按钮,可选参数</td>
|
||||||
|
</tr>
|
||||||
|
</tbody></table>
|
||||||
|
<p>其中,<code>apiPath</code> 和 <code>cdnPath</code> 两个参数设置其中一项即可。<code>apiPath</code> 是后端 API 的 URL,可以自行搭建,并增加模型(需要修改的内容比较多,此处不再赘述),可以参考 <a href="https://github.com/fghrsh/live2d_api">live2d_api</a>。而 <code>cdnPath</code> 则是通过 jsDelivr 这样的 CDN 服务加载资源,更加稳定。</p>
|
||||||
|
<h2 id="自定义-Customization"><a href="#自定义-Customization" class="headerlink" title="自定义 Customization"></a>自定义 Customization</h2><p>如果以上「配置」部分提供的选项还不足以满足你的需求,那么你可以自己进行修改。本仓库的目录结构如下:</p>
|
||||||
|
<ul>
|
||||||
|
<li><code>src/waifu-tips.js</code> 包含了按钮和对话框的逻辑;</li>
|
||||||
|
<li><code>waifu-tips.js</code> 是由 <code>src/waifu-tips.js</code> 自动打包生成的,不建议直接修改;</li>
|
||||||
|
<li><code>waifu-tips.json</code> 中定义了触发条件(<code>selector</code>,CSS 选择器)和触发时显示的文字(<code>text</code>);</li>
|
||||||
|
<li><code>waifu.css</code> 是看板娘的样式表。</li>
|
||||||
|
</ul>
|
||||||
|
<p><code>waifu-tips.json</code> 中默认的 CSS 选择器规则是对 Hexo 的 <a href="http://github.com/next-theme/hexo-theme-next">NexT 主题</a> 有效的,为了适用于你自己的网页,可能需要自行修改,或增加新内容。<br><strong>警告:<code>waifu-tips.json</code> 中的内容可能不适合所有年龄段,或不宜在工作期间访问。在使用时,请自行确保它们是合适的。</strong></p>
|
||||||
|
<p>要在本地部署本项目的开发测试环境,你需要安装 Node.js 和 npm,然后执行以下命令:</p>
|
||||||
|
<pre><code class="bash">git clone https://github.com/stevenjoezhang/live2d-widget.git
|
||||||
|
npm install
|
||||||
|
npm run build
|
||||||
|
</code></pre>
|
||||||
|
<p>如果有任何疑问,欢迎提 Issue。如果有任何修改建议,欢迎提 Pull Request。</p>
|
||||||
|
<h2 id="部署-Deploy"><a href="#部署-Deploy" class="headerlink" title="部署 Deploy"></a>部署 Deploy</h2><p>在本地完成了修改后,你可以将修改后的项目部署在服务器上,或者通过 CDN 加载,以便在网页中使用。</p>
|
||||||
|
<h3 id="Using-CDN"><a href="#Using-CDN" class="headerlink" title="Using CDN"></a>Using CDN</h3><p>要自定义有关内容,可以把这个仓库 Fork 一份,然后把修改后的内容通过 git push 到你的仓库中。这时,使用方法对应地变为</p>
|
||||||
|
<pre><code class="xml"><script src="https://fastly.jsdelivr.net/gh/username/live2d-widget@latest/autoload.js"></script>
|
||||||
|
</code></pre>
|
||||||
|
<p>将此处的 <code>username</code> 替换为你的 GitHub 用户名。为了使 CDN 的内容正常刷新,需要创建新的 git tag 并推送至 GitHub 仓库中,否则此处的 <code>@latest</code> 仍然指向更新前的文件。此外 CDN 本身存在缓存,因此改动可能需要一定的时间生效。相关文档:</p>
|
||||||
|
<ul>
|
||||||
|
<li><a href="https://git-scm.com/book/en/v2/Git-Basics-Tagging">Git Basics - Tagging</a></li>
|
||||||
|
<li><a href="https://docs.github.com/en/repositories/releasing-projects-on-github/managing-releases-in-a-repository">Managing releases in a repository</a></li>
|
||||||
|
</ul>
|
||||||
|
<h3 id="Self-host"><a href="#Self-host" class="headerlink" title="Self-host"></a>Self-host</h3><p>你也可以直接把这些文件放到服务器上,而不是通过 CDN 加载。</p>
|
||||||
|
<ul>
|
||||||
|
<li>如果你能够通过 <code>ssh</code> 连接你的主机,请把 Fork 并修改后的代码仓库克隆到服务器上。</li>
|
||||||
|
<li>如果你的主机无法用 <code>ssh</code> 连接(例如一般的虚拟主机),请在本地修改好代码后,通过 <code>ftp</code> 等方式将文件上传到主机的网站的目录下。</li>
|
||||||
|
<li>如果你是通过 Hexo 等工具部署的静态博客,请把本项目的代码放在博客源文件目录下(例如 <code>source</code> 目录)。重新部署博客时,相关文件就会自动上传到对应的路径下。为了避免这些文件被 Hexo 插件错误地修改,可能需要设置 <code>skip_render</code>。</li>
|
||||||
|
</ul>
|
||||||
|
<p>这样,整个项目就可以通过你的域名访问了。不妨试试能否正常地通过浏览器打开 <code>autoload.js</code> 和 <code>live2d.min.js</code> 等文件,并确认这些文件的内容是完整和正确的。<br>一切正常的话,接下来修改 <code>autoload.js</code> 中的常量 <code>live2d_path</code> 为 <code>live2d-widget</code> 这一目录的 URL 即可。比如说,如果你能够通过</p>
|
||||||
|
<pre><code>https://example.com/path/to/live2d-widget/live2d.min.js
|
||||||
|
</code></pre>
|
||||||
|
<p>访问到 <code>live2d.min.js</code>,那么就把 <code>live2d_path</code> 的值修改为</p>
|
||||||
|
<pre><code>https://example.com/path/to/live2d-widget/
|
||||||
|
</code></pre>
|
||||||
|
<p>路径末尾的 <code>/</code> 一定要加上。<br>完成后,在你要添加看板娘的界面加入</p>
|
||||||
|
<pre><code class="xml"><script src="https://example.com/path/to/live2d-widget/autoload.js"></script>
|
||||||
|
</code></pre>
|
||||||
|
<p>就可以加载了。</p>
|
||||||
|
<h2 id="鸣谢-Thanks"><a href="#鸣谢-Thanks" class="headerlink" title="鸣谢 Thanks"></a>鸣谢 Thanks</h2><p><a href="https://www.browserstack.com/"><img height="80" src="https://live.browserstack.com/images/opensource/browserstack-logo.svg" alt="BrowserStack Logo"></a></p>
|
||||||
|
<blockquote>
|
||||||
|
<p>感谢 BrowserStack 容许我们在真实的浏览器中测试此项目。<br>Thanks to <a href="https://www.browserstack.com/">BrowserStack</a> for providing the infrastructure that allows us to test in real browsers!</p>
|
||||||
|
</blockquote>
|
||||||
|
<p><a href="https://www.jsdelivr.com"><img height="80" src="https://raw.githubusercontent.com/jsdelivr/jsdelivr-media/master/default/svg/jsdelivr-logo-horizontal.svg"></a></p>
|
||||||
|
<blockquote>
|
||||||
|
<p>感谢 jsDelivr 提供的 CDN 服务。<br>Thanks jsDelivr for providing public CDN service.</p>
|
||||||
|
</blockquote>
|
||||||
|
<p>代码自这篇博文魔改而来:<br><a href="https://www.fghrsh.net/post/123.html">https://www.fghrsh.net/post/123.html</a></p>
|
||||||
|
<p>感谢 <a href="https://hitokoto.cn/">一言</a> 提供的语句接口。</p>
|
||||||
|
<p>点击看板娘的纸飞机按钮时,会出现一个彩蛋,这来自于 <a href="http://www.websiteasteroids.com/">WebsiteAsteroids</a>。</p>
|
||||||
|
<h2 id="更多-More"><a href="#更多-More" class="headerlink" title="更多 More"></a>更多 More</h2><p>更多内容可以参考:<br><a href="https://nocilol.me/archives/lab/add-dynamic-poster-girl-with-live2d-to-your-blog-02">https://nocilol.me/archives/lab/add-dynamic-poster-girl-with-live2d-to-your-blog-02</a><br><a href="https://github.com/xiazeyu/live2d-widget.js">https://github.com/xiazeyu/live2d-widget.js</a><br><a href="https://github.com/summerscar/live2dDemo">https://github.com/summerscar/live2dDemo</a></p>
|
||||||
|
<p>关于后端 API 模型:<br><a href="https://github.com/xiazeyu/live2d-widget-models">https://github.com/xiazeyu/live2d-widget-models</a><br><a href="https://github.com/xiaoski/live2d_models_collection">https://github.com/xiaoski/live2d_models_collection</a></p>
|
||||||
|
<p>除此之外,还有桌面版本:<br><a href="https://github.com/amorist/platelet">https://github.com/amorist/platelet</a><br><a href="https://github.com/akiroz/Live2D-Widget">https://github.com/akiroz/Live2D-Widget</a><br><a href="https://github.com/zenghongtu/PPet">https://github.com/zenghongtu/PPet</a><br><a href="https://github.com/LikeNeko/L2dPetForMac">https://github.com/LikeNeko/L2dPetForMac</a></p>
|
||||||
|
<p>以及 Wallpaper Engine:<br><a href="https://github.com/guansss/nep-live2d">https://github.com/guansss/nep-live2d</a></p>
|
||||||
|
<h2 id="许可证-License"><a href="#许可证-License" class="headerlink" title="许可证 License"></a>许可证 License</h2><p>Released under the GNU General Public License v3<br><a href="http://www.gnu.org/licenses/gpl-3.0.html">http://www.gnu.org/licenses/gpl-3.0.html</a></p>
|
||||||
|
<p>本仓库并不包含任何模型,用作展示的所有 Live2D 模型、图片、动作数据等版权均属于其原作者,仅供研究学习,不得用于商业用途。</p>
|
||||||
|
<p>Live2D 官方网站:<br><a href="https://www.live2d.com/en/">https://www.live2d.com/en/</a><br><a href="https://live2d.github.io/">https://live2d.github.io</a></p>
|
||||||
|
<p>Live2D Cubism Core は Live2D Proprietary Software License で提供しています。<br><a href="https://www.live2d.com/eula/live2d-proprietary-software-license-agreement_en.html">https://www.live2d.com/eula/live2d-proprietary-software-license-agreement_en.html</a><br>Live2D Cubism Components は Live2D Open Software License で提供しています。<br><a href="http://www.live2d.com/eula/live2d-open-software-license-agreement_en.html">http://www.live2d.com/eula/live2d-open-software-license-agreement_en.html</a></p>
|
||||||
|
<blockquote>
|
||||||
|
<p>The terms and conditions do prohibit modification, but obfuscating in <code>live2d.min.js</code> would not be considered illegal modification.</p>
|
||||||
|
</blockquote>
|
||||||
|
<p><a href="https://community.live2d.com/discussion/140/webgl-developer-licence-and-javascript-question">https://community.live2d.com/discussion/140/webgl-developer-licence-and-javascript-question</a></p>
|
||||||
|
<h2 id="更新-Update"><a href="#更新-Update" class="headerlink" title="更新 Update"></a>更新 Update</h2><p>2018年10月31日,由 fghrsh 提供的原 API 停用,请更新至新地址。参考文章:<br><a href="https://www.fghrsh.net/post/170.html">https://www.fghrsh.net/post/170.html</a></p>
|
||||||
|
<p>2020年1月1日起,本项目不再依赖于 jQuery。</p>
|
||||||
|
<p>2022年11月1日起,本项目不再需要用户单独加载 Font Awesome。</p>
|
||||||
BIN
live2d-widget/assets/screenshot-1.png
Normal file
BIN
live2d-widget/assets/screenshot-1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 48 KiB |
BIN
live2d-widget/assets/screenshot-2.png
Normal file
BIN
live2d-widget/assets/screenshot-2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 320 KiB |
BIN
live2d-widget/assets/screenshot-3.png
Normal file
BIN
live2d-widget/assets/screenshot-3.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 242 KiB |
62
live2d-widget/autoload.js
Normal file
62
live2d-widget/autoload.js
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
// live2d_path 参数建议使用绝对路径
|
||||||
|
//const live2d_path = "https://fastly.jsdelivr.net/gh/stevenjoezhang/live2d-widget@latest/";
|
||||||
|
const live2d_path = "http://blog.llbzow,tk/path/to/live2d-widget/";
|
||||||
|
|
||||||
|
// 封装异步加载资源的方法
|
||||||
|
function loadExternalResource(url, type) {
|
||||||
|
return new Promise((resolve, reject) => {
|
||||||
|
let tag;
|
||||||
|
|
||||||
|
if (type === "css") {
|
||||||
|
tag = document.createElement("link");
|
||||||
|
tag.rel = "stylesheet";
|
||||||
|
tag.href = url;
|
||||||
|
}
|
||||||
|
else if (type === "js") {
|
||||||
|
tag = document.createElement("script");
|
||||||
|
tag.src = url;
|
||||||
|
}
|
||||||
|
if (tag) {
|
||||||
|
tag.onload = () => resolve(url);
|
||||||
|
tag.onerror = () => reject(url);
|
||||||
|
document.head.appendChild(tag);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// 加载 waifu.css live2d.min.js waifu-tips.js
|
||||||
|
if (screen.width >= 768) {
|
||||||
|
Promise.all([
|
||||||
|
loadExternalResource(live2d_path + "waifu.css", "css"),
|
||||||
|
loadExternalResource(live2d_path + "live2d.min.js", "js"),
|
||||||
|
loadExternalResource(live2d_path + "waifu-tips.js", "js")
|
||||||
|
]).then(() => {
|
||||||
|
// 配置选项的具体用法见 README.md
|
||||||
|
initWidget({
|
||||||
|
waifuPath: live2d_path + "waifu-tips.json",
|
||||||
|
//apiPath: "https://live2d.fghrsh.net/api/",
|
||||||
|
cdnPath: "https://fastly.jsdelivr.net/gh/fghrsh/live2d_api/",
|
||||||
|
tools: ["hitokoto", "asteroids", "switch-model", "switch-texture", "photo", "info", "quit"]
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log(`
|
||||||
|
く__,.ヘヽ. / ,ー、 〉
|
||||||
|
\ ', !-─‐-i / /´
|
||||||
|
/`ー' L//`ヽ、
|
||||||
|
/ /, /| , , ',
|
||||||
|
イ / /-‐/ i L_ ハ ヽ! i
|
||||||
|
レ ヘ 7イ`ト レ'ァ-ト、!ハ| |
|
||||||
|
!,/7 '0' ´0iソ| |
|
||||||
|
|.从" _ ,,,, / |./ |
|
||||||
|
レ'| i>.、,,__ _,.イ / .i |
|
||||||
|
レ'| | / k_7_/レ'ヽ, ハ. |
|
||||||
|
| |/i 〈|/ i ,.ヘ | i |
|
||||||
|
.|/ / i: ヘ! \ |
|
||||||
|
kヽ>、ハ _,.ヘ、 /、!
|
||||||
|
!'〈//`T´', \ `'7'ーr'
|
||||||
|
レ'ヽL__|___i,___,ンレ|ノ
|
||||||
|
ト-,/ |___./
|
||||||
|
'ー' !_,.:
|
||||||
|
`);
|
||||||
34
live2d-widget/demo/demo.html
Normal file
34
live2d-widget/demo/demo.html
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<title>Live2D 看板娘 / Demo</title>
|
||||||
|
<style>
|
||||||
|
#github svg {
|
||||||
|
transition: all 1s;
|
||||||
|
fill: #222;
|
||||||
|
color: #fff;
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
right: 0;
|
||||||
|
border: 0;
|
||||||
|
width: 80px;
|
||||||
|
height: 80px;
|
||||||
|
}
|
||||||
|
#github:hover svg {
|
||||||
|
width: 160px;
|
||||||
|
height: 160px;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<a id="github" href="https://github.com/stevenjoezhang/live2d-widget" target="_blank" title="Visit the open-source code on GitHub!">
|
||||||
|
<svg viewBox="0 0 250 250" aria-hidden="true">
|
||||||
|
<path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path>
|
||||||
|
<path d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2" fill="currentColor" class="octo-arm"></path>
|
||||||
|
<path d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z" fill="currentColor" class="octo-body"></path>
|
||||||
|
</svg>
|
||||||
|
</a>
|
||||||
|
<script src="../autoload.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
271
live2d-widget/demo/login.html
Normal file
271
live2d-widget/demo/login.html
Normal file
@@ -0,0 +1,271 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
|
||||||
|
<title>看板娘登陆平台</title>
|
||||||
|
<link rel="stylesheet" href="https://fastly.jsdelivr.net/npm/bootstrap@5/dist/css/bootstrap.min.css">
|
||||||
|
<link rel="stylesheet" href="https://fastly.jsdelivr.net/npm/@fortawesome/fontawesome-free@6/css/all.min.css">
|
||||||
|
<script src="../live2d.min.js"></script>
|
||||||
|
<style>
|
||||||
|
html, body {
|
||||||
|
height: 100%;
|
||||||
|
}
|
||||||
|
body {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
padding-top: 40px;
|
||||||
|
padding-bottom: 40px;
|
||||||
|
background-color: #f5f5f5;
|
||||||
|
}
|
||||||
|
.form-signin {
|
||||||
|
width: 100%;
|
||||||
|
max-width: 330px;
|
||||||
|
padding: 15px;
|
||||||
|
margin: 0 auto;
|
||||||
|
}
|
||||||
|
.form-signin .checkbox {
|
||||||
|
font-weight: 400;
|
||||||
|
}
|
||||||
|
.form-signin .form-control {
|
||||||
|
position: relative;
|
||||||
|
box-sizing: border-box;
|
||||||
|
height: auto;
|
||||||
|
padding: 10px;
|
||||||
|
font-size: 16px;
|
||||||
|
}
|
||||||
|
.form-signin .form-control:focus {
|
||||||
|
z-index: 2;
|
||||||
|
}
|
||||||
|
.form-signin input[type=text] {
|
||||||
|
margin-bottom: -1px;
|
||||||
|
border-bottom-right-radius: 0;
|
||||||
|
border-bottom-left-radius: 0;
|
||||||
|
}
|
||||||
|
.form-signin input[type=password] {
|
||||||
|
margin-bottom: 10px;
|
||||||
|
border-top-left-radius: 0;
|
||||||
|
border-top-right-radius: 0;
|
||||||
|
}
|
||||||
|
#stage {
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
#stage img {
|
||||||
|
width: 100%;
|
||||||
|
margin-bottom: 20px;
|
||||||
|
border-radius: 20px;
|
||||||
|
}
|
||||||
|
#stage button {
|
||||||
|
position: absolute;
|
||||||
|
padding: 0;
|
||||||
|
}
|
||||||
|
#inner {
|
||||||
|
position: relative;
|
||||||
|
background-color: #999;
|
||||||
|
clip-path: circle(120px at center);
|
||||||
|
}
|
||||||
|
#cover {
|
||||||
|
position: absolute;
|
||||||
|
background-color: #CB3837;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
bottom: 10%;
|
||||||
|
transition: all 1s;
|
||||||
|
box-shadow: 0 0 0 5px rgba(0, 0, 0, .1);
|
||||||
|
}
|
||||||
|
#text {
|
||||||
|
position: absolute;
|
||||||
|
bottom: 30%;
|
||||||
|
font-size: 2em;
|
||||||
|
left: 50%;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
opacity: 0.4;
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
#detail {
|
||||||
|
position: absolute;
|
||||||
|
background: rgba(255, 255, 255, .1);
|
||||||
|
width: 100%;
|
||||||
|
height: 10px;
|
||||||
|
bottom: 0;
|
||||||
|
}
|
||||||
|
#handle {
|
||||||
|
position: absolute;
|
||||||
|
background: #ccc;
|
||||||
|
bottom: -2px;
|
||||||
|
box-shadow: 0 1px 0 1px rgba(0, 0, 0, .1);
|
||||||
|
height: 8px;
|
||||||
|
left: 50%;
|
||||||
|
margin-left: -15px;
|
||||||
|
width: 30px;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
#info {
|
||||||
|
left: 40px;
|
||||||
|
bottom: 20px;
|
||||||
|
}
|
||||||
|
#refresh {
|
||||||
|
right: 40px;
|
||||||
|
bottom: 20px;
|
||||||
|
}
|
||||||
|
#live2d {
|
||||||
|
cursor: grab;
|
||||||
|
height: 300px;
|
||||||
|
width: 300px;
|
||||||
|
}
|
||||||
|
#live2d:active {
|
||||||
|
cursor: grabbing;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body class="text-center">
|
||||||
|
<form class="form-signin" action="login.php" method="post">
|
||||||
|
<div id="stage">
|
||||||
|
<div id="inner">
|
||||||
|
<div id="cover">
|
||||||
|
<div id="text">
|
||||||
|
<span style="color: cyan;">MIMI</span><span style="color: white;">POWERED</span>
|
||||||
|
</div>
|
||||||
|
<div id="detail"></div>
|
||||||
|
<div id="handle"></div>
|
||||||
|
</div>
|
||||||
|
<canvas class="mb-4" id="live2d" width="800" height="800"></canvas>
|
||||||
|
</div>
|
||||||
|
<button class="btn btn-link" id="info"><i class="fa fa-lg fa-info"></i></button>
|
||||||
|
<button class="btn btn-link" id="refresh"><i class="fa fa-lg fa-sync-alt"></i></button>
|
||||||
|
</div>
|
||||||
|
<h1 class="h3 mb-3 fw-normal">看板娘登陆平台</h1>
|
||||||
|
<label for="room" class="sr-only">用户名</label>
|
||||||
|
<input type="text" name="room" class="form-control" placeholder="用户名" required autofocus>
|
||||||
|
<label for="pass" class="sr-only">密码</label>
|
||||||
|
<input type="password" name="pass" class="form-control" placeholder="密码" required>
|
||||||
|
<div class="checkbox mb-4">
|
||||||
|
<label>
|
||||||
|
<input type="checkbox" value="remember-me"> 记住我
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
<div class="d-grid">
|
||||||
|
<button class="btn btn-lg btn-primary" type="submit">登录</button>
|
||||||
|
</div>
|
||||||
|
<p class="mt-5 mb-3 text-muted">Copyleft © Mimi 2019</p>
|
||||||
|
</form>
|
||||||
|
<script>
|
||||||
|
/*
|
||||||
|
* _(:з」∠)_
|
||||||
|
* Created by Shuqiao Zhang in 2019.
|
||||||
|
* https://zhangshuqiao.org
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*/
|
||||||
|
window.addEventListener("load", () => {
|
||||||
|
"use strict";
|
||||||
|
|
||||||
|
if (!CSS.supports("clip-path", "circle(120px at center)")) {
|
||||||
|
document.getElementById("stage").innerHTML = '<img src="../assets/screenshot-1.png">';
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const apiPath = "https://live2d.fghrsh.net/api";
|
||||||
|
let state = 0, loading = false,
|
||||||
|
modelId = localStorage.getItem("modelId"),
|
||||||
|
modelTexturesId = localStorage.getItem("modelTexturesId");
|
||||||
|
if (modelId === null) {
|
||||||
|
modelId = 1;
|
||||||
|
modelTexturesId = 53;
|
||||||
|
}
|
||||||
|
loadModel(modelId, modelTexturesId);
|
||||||
|
|
||||||
|
function loadModel(modelId, modelTexturesId) {
|
||||||
|
localStorage.setItem("modelId", modelId);
|
||||||
|
if (modelTexturesId === undefined) modelTexturesId = 0;
|
||||||
|
localStorage.setItem("modelTexturesId", modelTexturesId);
|
||||||
|
loadlive2d("live2d", `${apiPath}/get/?id=${modelId}-${modelTexturesId}`, null);
|
||||||
|
console.log("live2d", `模型 ${modelId}-${modelTexturesId} 加载完成`);
|
||||||
|
setTimeout(() => {
|
||||||
|
coverPosition("80%");
|
||||||
|
state = 2;
|
||||||
|
}, 2000);
|
||||||
|
}
|
||||||
|
|
||||||
|
function loadRandModel() {
|
||||||
|
const modelId = localStorage.getItem("modelId"),
|
||||||
|
modelTexturesId = localStorage.getItem("modelTexturesId");
|
||||||
|
fetch(`${apiPath}/rand_textures/?id=${modelId}-${modelTexturesId}`)
|
||||||
|
.then(response => response.json())
|
||||||
|
.then(result => {
|
||||||
|
loadModel(modelId, result.textures.id);
|
||||||
|
setTimeout(() => {
|
||||||
|
state = 2;
|
||||||
|
coverPosition("80%");
|
||||||
|
loading = false;
|
||||||
|
}, 1000);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function loadOtherModel() {
|
||||||
|
const modelId = localStorage.getItem("modelId");
|
||||||
|
fetch(`${apiPath}/switch/?id=${modelId}`)
|
||||||
|
.then(response => response.json())
|
||||||
|
.then(result => {
|
||||||
|
loadModel(result.model.id);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function coverPosition(pos) {
|
||||||
|
document.getElementById("cover").style.bottom = pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
document.getElementById("info").addEventListener("click", () => {
|
||||||
|
fetch("https://v1.hitokoto.cn")
|
||||||
|
.then(response => response.json())
|
||||||
|
.then(result => {
|
||||||
|
alert("「" + result.hitokoto + "」——" + result.from);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
document.getElementById("refresh").addEventListener("click", () => {
|
||||||
|
if (loading) return;
|
||||||
|
state = 0;
|
||||||
|
coverPosition("10%");
|
||||||
|
loading = true;
|
||||||
|
setTimeout(loadRandModel, 1000);
|
||||||
|
});
|
||||||
|
|
||||||
|
document.getElementById("handle").addEventListener("click", () => {
|
||||||
|
if (state === 1) {
|
||||||
|
state = 2;
|
||||||
|
coverPosition("80%");
|
||||||
|
}
|
||||||
|
else if (state === 2) {
|
||||||
|
state = 1;
|
||||||
|
coverPosition("20%");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
document.querySelector("input[type=password]").addEventListener("focus", () => {
|
||||||
|
if (state === 2) {
|
||||||
|
state = 1;
|
||||||
|
coverPosition("20%");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
document.querySelector("input[type=password]").addEventListener("blur", () => {
|
||||||
|
if (state === 1) {
|
||||||
|
state = 2;
|
||||||
|
coverPosition("80%");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
1
live2d-widget/live2d.min.js
vendored
Normal file
1
live2d-widget/live2d.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
1
live2d-widget/package.json
Normal file
1
live2d-widget/package.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{"name":"live2d-widget","version":"0.9.0","description":"Live2D widget for web pages","main":"autoload.js","type":"module","scripts":{"build":"rollup -c rollup.config.js -f iife | terser -c -m > waifu-tips.js","build-dev":"rollup -c rollup.config.js -f iife -o waifu-tips.js -w"},"repository":{"type":"git","url":"git+https://github.com/stevenjoezhang/live2d-widget.git"},"keywords":["Live2d"],"author":"stevenjoezhang <stevenjoezhang@gmail.com>","license":"GPL-3.0-or-later","bugs":{"url":"https://github.com/stevenjoezhang/live2d-widget/issues"},"homepage":"https://github.com/stevenjoezhang/live2d-widget#readme","devDependencies":{"@fortawesome/fontawesome-free":"^6.2.0","@rollup/plugin-node-resolve":"^15.0.0","@rollup/pluginutils":"^5.0.1","rollup":"^3.2.3","terser":"^5.15.1"}}
|
||||||
38
live2d-widget/rollup.config.js
Normal file
38
live2d-widget/rollup.config.js
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
import { nodeResolve } from "@rollup/plugin-node-resolve";
|
||||||
|
import { createFilter } from "@rollup/pluginutils";
|
||||||
|
|
||||||
|
function string(opts = {}) {
|
||||||
|
if (!opts.include) {
|
||||||
|
throw Error("include option should be specified");
|
||||||
|
}
|
||||||
|
|
||||||
|
const filter = createFilter(opts.include, opts.exclude);
|
||||||
|
|
||||||
|
return {
|
||||||
|
name: "string",
|
||||||
|
|
||||||
|
transform(code, id) {
|
||||||
|
if (filter(id)) {
|
||||||
|
return {
|
||||||
|
code: `export default ${JSON.stringify(code)};`,
|
||||||
|
map: { mappings: "" }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
renderChunk(code, chunk, outputOptions = {}) {
|
||||||
|
return `/*!
|
||||||
|
* Live2D Widget
|
||||||
|
* https://github.com/stevenjoezhang/live2d-widget
|
||||||
|
*/
|
||||||
|
` + code;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
export default {
|
||||||
|
input: "src/waifu-tips.js",
|
||||||
|
plugins: [nodeResolve(), string({
|
||||||
|
include: "**/*.svg",
|
||||||
|
})]
|
||||||
|
};
|
||||||
175
live2d-widget/src/index.js
Normal file
175
live2d-widget/src/index.js
Normal file
@@ -0,0 +1,175 @@
|
|||||||
|
import Model from "./model.js";
|
||||||
|
import showMessage from "./message.js";
|
||||||
|
import randomSelection from "./utils.js";
|
||||||
|
import tools from "./tools.js";
|
||||||
|
|
||||||
|
function loadWidget(config) {
|
||||||
|
const model = new Model(config);
|
||||||
|
localStorage.removeItem("waifu-display");
|
||||||
|
sessionStorage.removeItem("waifu-text");
|
||||||
|
document.body.insertAdjacentHTML("beforeend", `<div id="waifu">
|
||||||
|
<div id="waifu-tips"></div>
|
||||||
|
<canvas id="live2d" width="800" height="800"></canvas>
|
||||||
|
<div id="waifu-tool"></div>
|
||||||
|
</div>`);
|
||||||
|
// https://stackoverflow.com/questions/24148403/trigger-css-transition-on-appended-element
|
||||||
|
setTimeout(() => {
|
||||||
|
document.getElementById("waifu").style.bottom = 0;
|
||||||
|
}, 0);
|
||||||
|
|
||||||
|
(function registerTools() {
|
||||||
|
tools["switch-model"].callback = () => model.loadOtherModel();
|
||||||
|
tools["switch-texture"].callback = () => model.loadRandModel();
|
||||||
|
if (!Array.isArray(config.tools)) {
|
||||||
|
config.tools = Object.keys(tools);
|
||||||
|
}
|
||||||
|
for (let tool of config.tools) {
|
||||||
|
if (tools[tool]) {
|
||||||
|
const { icon, callback } = tools[tool];
|
||||||
|
document.getElementById("waifu-tool").insertAdjacentHTML("beforeend", `<span id="waifu-tool-${tool}">${icon}</span>`);
|
||||||
|
document.getElementById(`waifu-tool-${tool}`).addEventListener("click", callback);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})();
|
||||||
|
|
||||||
|
function welcomeMessage(time) {
|
||||||
|
if (location.pathname === "/") { // 如果是主页
|
||||||
|
for (let { hour, text } of time) {
|
||||||
|
const now = new Date(),
|
||||||
|
after = hour.split("-")[0],
|
||||||
|
before = hour.split("-")[1] || after;
|
||||||
|
if (after <= now.getHours() && now.getHours() <= before) {
|
||||||
|
return text;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const text = `欢迎阅读<span>「${document.title.split(" - ")[0]}」</span>`;
|
||||||
|
let from;
|
||||||
|
if (document.referrer !== "") {
|
||||||
|
const referrer = new URL(document.referrer),
|
||||||
|
domain = referrer.hostname.split(".")[1];
|
||||||
|
const domains = {
|
||||||
|
"baidu": "百度",
|
||||||
|
"so": "360搜索",
|
||||||
|
"google": "谷歌搜索"
|
||||||
|
};
|
||||||
|
if (location.hostname === referrer.hostname) return text;
|
||||||
|
|
||||||
|
if (domain in domains) from = domains[domain];
|
||||||
|
else from = referrer.hostname;
|
||||||
|
return `Hello!来自 <span>${from}</span> 的朋友<br>${text}`;
|
||||||
|
}
|
||||||
|
return text;
|
||||||
|
}
|
||||||
|
|
||||||
|
function registerEventListener(result) {
|
||||||
|
// 检测用户活动状态,并在空闲时显示消息
|
||||||
|
let userAction = false,
|
||||||
|
userActionTimer,
|
||||||
|
messageArray = result.message.default;
|
||||||
|
window.addEventListener("mousemove", () => userAction = true);
|
||||||
|
window.addEventListener("keydown", () => userAction = true);
|
||||||
|
setInterval(() => {
|
||||||
|
if (userAction) {
|
||||||
|
userAction = false;
|
||||||
|
clearInterval(userActionTimer);
|
||||||
|
userActionTimer = null;
|
||||||
|
} else if (!userActionTimer) {
|
||||||
|
userActionTimer = setInterval(() => {
|
||||||
|
showMessage(messageArray, 6000, 9);
|
||||||
|
}, 20000);
|
||||||
|
}
|
||||||
|
}, 1000);
|
||||||
|
showMessage(welcomeMessage(result.time), 7000, 11);
|
||||||
|
window.addEventListener("mouseover", event => {
|
||||||
|
for (let { selector, text } of result.mouseover) {
|
||||||
|
if (!event.target.matches(selector)) continue;
|
||||||
|
text = randomSelection(text);
|
||||||
|
text = text.replace("{text}", event.target.innerText);
|
||||||
|
showMessage(text, 4000, 8);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
window.addEventListener("click", event => {
|
||||||
|
for (let { selector, text } of result.click) {
|
||||||
|
if (!event.target.matches(selector)) continue;
|
||||||
|
text = randomSelection(text);
|
||||||
|
text = text.replace("{text}", event.target.innerText);
|
||||||
|
showMessage(text, 4000, 8);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
result.seasons.forEach(({ date, text }) => {
|
||||||
|
const now = new Date(),
|
||||||
|
after = date.split("-")[0],
|
||||||
|
before = date.split("-")[1] || after;
|
||||||
|
if ((after.split("/")[0] <= now.getMonth() + 1 && now.getMonth() + 1 <= before.split("/")[0]) && (after.split("/")[1] <= now.getDate() && now.getDate() <= before.split("/")[1])) {
|
||||||
|
text = randomSelection(text);
|
||||||
|
text = text.replace("{year}", now.getFullYear());
|
||||||
|
messageArray.push(text);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
const devtools = () => { };
|
||||||
|
console.log("%c", devtools);
|
||||||
|
devtools.toString = () => {
|
||||||
|
showMessage(result.message.console, 6000, 9);
|
||||||
|
};
|
||||||
|
window.addEventListener("copy", () => {
|
||||||
|
showMessage(result.message.copy, 6000, 9);
|
||||||
|
});
|
||||||
|
window.addEventListener("visibilitychange", () => {
|
||||||
|
if (!document.hidden) showMessage(result.message.visibilitychange, 6000, 9);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
(function initModel() {
|
||||||
|
let modelId = localStorage.getItem("modelId"),
|
||||||
|
modelTexturesId = localStorage.getItem("modelTexturesId");
|
||||||
|
if (modelId === null) {
|
||||||
|
// 首次访问加载 指定模型 的 指定材质
|
||||||
|
modelId = 1; // 模型 ID
|
||||||
|
modelTexturesId = 53; // 材质 ID
|
||||||
|
}
|
||||||
|
model.loadModel(modelId, modelTexturesId);
|
||||||
|
fetch(config.waifuPath)
|
||||||
|
.then(response => response.json())
|
||||||
|
.then(registerEventListener);
|
||||||
|
})();
|
||||||
|
}
|
||||||
|
|
||||||
|
function initWidget(config, apiPath) {
|
||||||
|
if (typeof config === "string") {
|
||||||
|
config = {
|
||||||
|
waifuPath: config,
|
||||||
|
apiPath
|
||||||
|
};
|
||||||
|
}
|
||||||
|
document.body.insertAdjacentHTML("beforeend", `<div id="waifu-toggle">
|
||||||
|
<span>看板娘</span>
|
||||||
|
</div>`);
|
||||||
|
const toggle = document.getElementById("waifu-toggle");
|
||||||
|
toggle.addEventListener("click", () => {
|
||||||
|
toggle.classList.remove("waifu-toggle-active");
|
||||||
|
if (toggle.getAttribute("first-time")) {
|
||||||
|
loadWidget(config);
|
||||||
|
toggle.removeAttribute("first-time");
|
||||||
|
} else {
|
||||||
|
localStorage.removeItem("waifu-display");
|
||||||
|
document.getElementById("waifu").style.display = "";
|
||||||
|
setTimeout(() => {
|
||||||
|
document.getElementById("waifu").style.bottom = 0;
|
||||||
|
}, 0);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
if (localStorage.getItem("waifu-display") && Date.now() - localStorage.getItem("waifu-display") <= 86400000) {
|
||||||
|
toggle.setAttribute("first-time", true);
|
||||||
|
setTimeout(() => {
|
||||||
|
toggle.classList.add("waifu-toggle-active");
|
||||||
|
}, 0);
|
||||||
|
} else {
|
||||||
|
loadWidget(config);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export default initWidget;
|
||||||
22
live2d-widget/src/message.js
Normal file
22
live2d-widget/src/message.js
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
import randomSelection from "./utils.js";
|
||||||
|
|
||||||
|
let messageTimer;
|
||||||
|
|
||||||
|
function showMessage(text, timeout, priority) {
|
||||||
|
if (!text || (sessionStorage.getItem("waifu-text") && sessionStorage.getItem("waifu-text") > priority)) return;
|
||||||
|
if (messageTimer) {
|
||||||
|
clearTimeout(messageTimer);
|
||||||
|
messageTimer = null;
|
||||||
|
}
|
||||||
|
text = randomSelection(text);
|
||||||
|
sessionStorage.setItem("waifu-text", priority);
|
||||||
|
const tips = document.getElementById("waifu-tips");
|
||||||
|
tips.innerHTML = text;
|
||||||
|
tips.classList.add("waifu-tips-active");
|
||||||
|
messageTimer = setTimeout(() => {
|
||||||
|
sessionStorage.removeItem("waifu-text");
|
||||||
|
tips.classList.remove("waifu-tips-active");
|
||||||
|
}, timeout);
|
||||||
|
}
|
||||||
|
|
||||||
|
export default showMessage;
|
||||||
75
live2d-widget/src/model.js
Normal file
75
live2d-widget/src/model.js
Normal file
@@ -0,0 +1,75 @@
|
|||||||
|
import showMessage from "./message.js";
|
||||||
|
import randomSelection from "./utils.js";
|
||||||
|
|
||||||
|
class Model {
|
||||||
|
constructor(config) {
|
||||||
|
let { apiPath, cdnPath } = config;
|
||||||
|
let useCDN = false;
|
||||||
|
if (typeof cdnPath === "string") {
|
||||||
|
useCDN = true;
|
||||||
|
if (!cdnPath.endsWith("/")) cdnPath += "/";
|
||||||
|
} else if (typeof apiPath === "string") {
|
||||||
|
if (!apiPath.endsWith("/")) apiPath += "/";
|
||||||
|
} else {
|
||||||
|
throw "Invalid initWidget argument!";
|
||||||
|
}
|
||||||
|
this.useCDN = useCDN;
|
||||||
|
this.apiPath = apiPath;
|
||||||
|
this.cdnPath = cdnPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
async loadModelList() {
|
||||||
|
const response = await fetch(`${this.cdnPath}model_list.json`);
|
||||||
|
this.modelList = await response.json();
|
||||||
|
}
|
||||||
|
|
||||||
|
async loadModel(modelId, modelTexturesId, message) {
|
||||||
|
localStorage.setItem("modelId", modelId);
|
||||||
|
localStorage.setItem("modelTexturesId", modelTexturesId);
|
||||||
|
showMessage(message, 4000, 10);
|
||||||
|
if (this.useCDN) {
|
||||||
|
if (!this.modelList) await this.loadModelList();
|
||||||
|
const target = randomSelection(this.modelList.models[modelId]);
|
||||||
|
loadlive2d("live2d", `${this.cdnPath}model/${target}/index.json`);
|
||||||
|
} else {
|
||||||
|
loadlive2d("live2d", `${this.apiPath}get/?id=${modelId}-${modelTexturesId}`);
|
||||||
|
console.log(`Live2D 模型 ${modelId}-${modelTexturesId} 加载完成`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async loadRandModel() {
|
||||||
|
const modelId = localStorage.getItem("modelId"),
|
||||||
|
modelTexturesId = localStorage.getItem("modelTexturesId");
|
||||||
|
if (this.useCDN) {
|
||||||
|
if (!this.modelList) await this.loadModelList();
|
||||||
|
const target = randomSelection(this.modelList.models[modelId]);
|
||||||
|
loadlive2d("live2d", `${this.cdnPath}model/${target}/index.json`);
|
||||||
|
showMessage("我的新衣服好看嘛?", 4000, 10);
|
||||||
|
} else {
|
||||||
|
// 可选 "rand"(随机), "switch"(顺序)
|
||||||
|
fetch(`${this.apiPath}rand_textures/?id=${modelId}-${modelTexturesId}`)
|
||||||
|
.then(response => response.json())
|
||||||
|
.then(result => {
|
||||||
|
if (result.textures.id === 1 && (modelTexturesId === 1 || modelTexturesId === 0)) showMessage("我还没有其他衣服呢!", 4000, 10);
|
||||||
|
else this.loadModel(modelId, result.textures.id, "我的新衣服好看嘛?");
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async loadOtherModel() {
|
||||||
|
let modelId = localStorage.getItem("modelId");
|
||||||
|
if (this.useCDN) {
|
||||||
|
if (!this.modelList) await this.loadModelList();
|
||||||
|
const index = (++modelId >= this.modelList.models.length) ? 0 : modelId;
|
||||||
|
this.loadModel(index, 0, this.modelList.messages[index]);
|
||||||
|
} else {
|
||||||
|
fetch(`${this.apiPath}switch/?id=${modelId}`)
|
||||||
|
.then(response => response.json())
|
||||||
|
.then(result => {
|
||||||
|
this.loadModel(result.model.id, 0, result.model.message);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export default Model;
|
||||||
78
live2d-widget/src/tools.js
Normal file
78
live2d-widget/src/tools.js
Normal file
@@ -0,0 +1,78 @@
|
|||||||
|
import fa_comment from "@fortawesome/fontawesome-free/svgs/solid/comment.svg";
|
||||||
|
import fa_paper_plane from "@fortawesome/fontawesome-free/svgs/solid/paper-plane.svg";
|
||||||
|
import fa_user_circle from "@fortawesome/fontawesome-free/svgs/solid/circle-user.svg";
|
||||||
|
import fa_street_view from "@fortawesome/fontawesome-free/svgs/solid/street-view.svg";
|
||||||
|
import fa_camera_retro from "@fortawesome/fontawesome-free/svgs/solid/camera-retro.svg";
|
||||||
|
import fa_info_circle from "@fortawesome/fontawesome-free/svgs/solid/circle-info.svg";
|
||||||
|
import fa_xmark from "@fortawesome/fontawesome-free/svgs/solid/xmark.svg";
|
||||||
|
|
||||||
|
import showMessage from "./message.js";
|
||||||
|
|
||||||
|
function showHitokoto() {
|
||||||
|
// 增加 hitokoto.cn 的 API
|
||||||
|
fetch("https://v1.hitokoto.cn")
|
||||||
|
.then(response => response.json())
|
||||||
|
.then(result => {
|
||||||
|
const text = `这句一言来自 <span>「${result.from}」</span>,是 <span>${result.creator}</span> 在 hitokoto.cn 投稿的。`;
|
||||||
|
showMessage(result.hitokoto, 6000, 9);
|
||||||
|
setTimeout(() => {
|
||||||
|
showMessage(text, 4000, 9);
|
||||||
|
}, 6000);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const tools = {
|
||||||
|
"hitokoto": {
|
||||||
|
icon: fa_comment,
|
||||||
|
callback: showHitokoto
|
||||||
|
},
|
||||||
|
"asteroids": {
|
||||||
|
icon: fa_paper_plane,
|
||||||
|
callback: () => {
|
||||||
|
if (window.Asteroids) {
|
||||||
|
if (!window.ASTEROIDSPLAYERS) window.ASTEROIDSPLAYERS = [];
|
||||||
|
window.ASTEROIDSPLAYERS.push(new Asteroids());
|
||||||
|
} else {
|
||||||
|
const script = document.createElement("script");
|
||||||
|
script.src = "https://fastly.jsdelivr.net/gh/stevenjoezhang/asteroids/asteroids.js";
|
||||||
|
document.head.appendChild(script);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"switch-model": {
|
||||||
|
icon: fa_user_circle,
|
||||||
|
callback: () => {}
|
||||||
|
},
|
||||||
|
"switch-texture": {
|
||||||
|
icon: fa_street_view,
|
||||||
|
callback: () => {}
|
||||||
|
},
|
||||||
|
"photo": {
|
||||||
|
icon: fa_camera_retro,
|
||||||
|
callback: () => {
|
||||||
|
showMessage("照好了嘛,是不是很可爱呢?", 6000, 9);
|
||||||
|
Live2D.captureName = "photo.png";
|
||||||
|
Live2D.captureFrame = true;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"info": {
|
||||||
|
icon: fa_info_circle,
|
||||||
|
callback: () => {
|
||||||
|
open("https://github.com/stevenjoezhang/live2d-widget");
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"quit": {
|
||||||
|
icon: fa_xmark,
|
||||||
|
callback: () => {
|
||||||
|
localStorage.setItem("waifu-display", Date.now());
|
||||||
|
showMessage("愿你有一天能与重要的人重逢。", 2000, 11);
|
||||||
|
document.getElementById("waifu").style.bottom = "-500px";
|
||||||
|
setTimeout(() => {
|
||||||
|
document.getElementById("waifu").style.display = "none";
|
||||||
|
document.getElementById("waifu-toggle").classList.add("waifu-toggle-active");
|
||||||
|
}, 3000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
export default tools;
|
||||||
5
live2d-widget/src/utils.js
Normal file
5
live2d-widget/src/utils.js
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
function randomSelection(obj) {
|
||||||
|
return Array.isArray(obj) ? obj[Math.floor(Math.random() * obj.length)] : obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
export default randomSelection;
|
||||||
3
live2d-widget/src/waifu-tips.js
Normal file
3
live2d-widget/src/waifu-tips.js
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
import initWidget from "./index.js";
|
||||||
|
|
||||||
|
window.initWidget = initWidget;
|
||||||
5
live2d-widget/waifu-tips.js
Normal file
5
live2d-widget/waifu-tips.js
Normal file
File diff suppressed because one or more lines are too long
1
live2d-widget/waifu-tips.json
Normal file
1
live2d-widget/waifu-tips.json
Normal file
File diff suppressed because one or more lines are too long
310
live2d-widget/waifu.css
Normal file
310
live2d-widget/waifu.css
Normal file
@@ -0,0 +1,310 @@
|
|||||||
|
#waifu-toggle {
|
||||||
|
background-color: #fa0;
|
||||||
|
border-radius: 5px;
|
||||||
|
bottom: 66px;
|
||||||
|
color: #fff;
|
||||||
|
cursor: pointer;
|
||||||
|
font-size: 12px;
|
||||||
|
left: 0;
|
||||||
|
margin-left: -100px;
|
||||||
|
padding: 5px 2px 5px 5px;
|
||||||
|
position: fixed;
|
||||||
|
transition: margin-left 1s;
|
||||||
|
width: 60px;
|
||||||
|
writing-mode: vertical-rl;
|
||||||
|
}
|
||||||
|
|
||||||
|
#waifu-toggle.waifu-toggle-active {
|
||||||
|
margin-left: -50px;
|
||||||
|
}
|
||||||
|
|
||||||
|
#waifu-toggle.waifu-toggle-active:hover {
|
||||||
|
margin-left: -30px;
|
||||||
|
}
|
||||||
|
|
||||||
|
#waifu {
|
||||||
|
bottom: -1000px;
|
||||||
|
left: 0;
|
||||||
|
line-height: 0;
|
||||||
|
margin-bottom: -10px;
|
||||||
|
position: fixed;
|
||||||
|
transform: translateY(3px);
|
||||||
|
transition: transform .3s ease-in-out, bottom 3s ease-in-out;
|
||||||
|
z-index: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
#waifu:hover {
|
||||||
|
transform: translateY(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#waifu-tips {
|
||||||
|
animation: shake 50s ease-in-out 5s infinite;
|
||||||
|
background-color: rgba(236, 217, 188, .5);
|
||||||
|
border: 1px solid rgba(224, 186, 140, .62);
|
||||||
|
border-radius: 12px;
|
||||||
|
box-shadow: 0 3px 15px 2px rgba(191, 158, 118, .2);
|
||||||
|
font-size: 14px;
|
||||||
|
line-height: 24px;
|
||||||
|
margin: -30px 20px;
|
||||||
|
min-height: 70px;
|
||||||
|
opacity: 0;
|
||||||
|
overflow: hidden;
|
||||||
|
padding: 5px 10px;
|
||||||
|
position: absolute;
|
||||||
|
text-overflow: ellipsis;
|
||||||
|
transition: opacity 1s;
|
||||||
|
width: 250px;
|
||||||
|
word-break: break-all;
|
||||||
|
}
|
||||||
|
|
||||||
|
#waifu-tips.waifu-tips-active {
|
||||||
|
opacity: 1;
|
||||||
|
transition: opacity .2s;
|
||||||
|
}
|
||||||
|
|
||||||
|
#waifu-tips span {
|
||||||
|
color: #0099cc;
|
||||||
|
}
|
||||||
|
|
||||||
|
#live2d {
|
||||||
|
cursor: grab;
|
||||||
|
height: 300px;
|
||||||
|
position: relative;
|
||||||
|
width: 300px;
|
||||||
|
}
|
||||||
|
|
||||||
|
#live2d:active {
|
||||||
|
cursor: grabbing;
|
||||||
|
}
|
||||||
|
|
||||||
|
#waifu-tool {
|
||||||
|
color: #aaa;
|
||||||
|
opacity: 0;
|
||||||
|
position: absolute;
|
||||||
|
right: -10px;
|
||||||
|
top: 70px;
|
||||||
|
transition: opacity 1s;
|
||||||
|
}
|
||||||
|
|
||||||
|
#waifu:hover #waifu-tool {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
#waifu-tool span {
|
||||||
|
display: block;
|
||||||
|
height: 30px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
#waifu-tool svg {
|
||||||
|
fill: #7b8c9d;
|
||||||
|
cursor: pointer;
|
||||||
|
height: 25px;
|
||||||
|
transition: fill .3s;
|
||||||
|
}
|
||||||
|
|
||||||
|
#waifu-tool svg:hover {
|
||||||
|
fill: #0684bd; /* #34495e */
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes shake {
|
||||||
|
2% {
|
||||||
|
transform: translate(.5px, -1.5px) rotate(-.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
4% {
|
||||||
|
transform: translate(.5px, 1.5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
6% {
|
||||||
|
transform: translate(1.5px, 1.5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
8% {
|
||||||
|
transform: translate(2.5px, 1.5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
10% {
|
||||||
|
transform: translate(.5px, 2.5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
12% {
|
||||||
|
transform: translate(1.5px, 1.5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
14% {
|
||||||
|
transform: translate(.5px, .5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
16% {
|
||||||
|
transform: translate(-1.5px, -.5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
18% {
|
||||||
|
transform: translate(.5px, .5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
20% {
|
||||||
|
transform: translate(2.5px, 2.5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
22% {
|
||||||
|
transform: translate(.5px, -1.5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
24% {
|
||||||
|
transform: translate(-1.5px, 1.5px) rotate(-.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
26% {
|
||||||
|
transform: translate(1.5px, .5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
28% {
|
||||||
|
transform: translate(-.5px, -.5px) rotate(-.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
30% {
|
||||||
|
transform: translate(1.5px, -.5px) rotate(-.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
32% {
|
||||||
|
transform: translate(2.5px, -1.5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
34% {
|
||||||
|
transform: translate(2.5px, 2.5px) rotate(-.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
36% {
|
||||||
|
transform: translate(.5px, -1.5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
38% {
|
||||||
|
transform: translate(2.5px, -.5px) rotate(-.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
40% {
|
||||||
|
transform: translate(-.5px, 2.5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
42% {
|
||||||
|
transform: translate(-1.5px, 2.5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
44% {
|
||||||
|
transform: translate(-1.5px, 1.5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
46% {
|
||||||
|
transform: translate(1.5px, -.5px) rotate(-.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
48% {
|
||||||
|
transform: translate(2.5px, -.5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
50% {
|
||||||
|
transform: translate(-1.5px, 1.5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
52% {
|
||||||
|
transform: translate(-.5px, 1.5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
54% {
|
||||||
|
transform: translate(-1.5px, 1.5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
56% {
|
||||||
|
transform: translate(.5px, 2.5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
58% {
|
||||||
|
transform: translate(2.5px, 2.5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
60% {
|
||||||
|
transform: translate(2.5px, -1.5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
62% {
|
||||||
|
transform: translate(-1.5px, .5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
64% {
|
||||||
|
transform: translate(-1.5px, 1.5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
66% {
|
||||||
|
transform: translate(.5px, 2.5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
68% {
|
||||||
|
transform: translate(2.5px, -1.5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
70% {
|
||||||
|
transform: translate(2.5px, 2.5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
72% {
|
||||||
|
transform: translate(-.5px, -1.5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
74% {
|
||||||
|
transform: translate(-1.5px, 2.5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
76% {
|
||||||
|
transform: translate(-1.5px, 2.5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
78% {
|
||||||
|
transform: translate(-1.5px, 2.5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
80% {
|
||||||
|
transform: translate(-1.5px, .5px) rotate(-.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
82% {
|
||||||
|
transform: translate(-1.5px, .5px) rotate(-.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
84% {
|
||||||
|
transform: translate(-.5px, .5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
86% {
|
||||||
|
transform: translate(2.5px, 1.5px) rotate(.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
88% {
|
||||||
|
transform: translate(-1.5px, .5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
90% {
|
||||||
|
transform: translate(-1.5px, -.5px) rotate(-.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
92% {
|
||||||
|
transform: translate(-1.5px, -1.5px) rotate(1.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
94% {
|
||||||
|
transform: translate(.5px, .5px) rotate(-.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
96% {
|
||||||
|
transform: translate(2.5px, -.5px) rotate(-.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
98% {
|
||||||
|
transform: translate(-1.5px, -1.5px) rotate(-.5deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
0%, 100% {
|
||||||
|
transform: translate(0, 0) rotate(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
<!DOCTYPE html>
|
<!DOCTYPE html>
|
||||||
<html lang="zh-CN">
|
<html lang="zh-CN">
|
||||||
<head>
|
<head>
|
||||||
<script src="/live2d-widget/autoload.js"></script>
|
|
||||||
<meta charset="UTF-8">
|
<meta charset="UTF-8">
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=2">
|
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=2">
|
||||||
<meta name="theme-color" content="#222">
|
<meta name="theme-color" content="#222">
|
||||||
@@ -94,6 +93,7 @@
|
|||||||
</style>
|
</style>
|
||||||
</noscript>
|
</noscript>
|
||||||
|
|
||||||
|
<script src="/live2d-widget/autoload.js"></script>
|
||||||
</head>
|
</head>
|
||||||
|
|
||||||
<body itemscope itemtype="http://schema.org/WebPage">
|
<body itemscope itemtype="http://schema.org/WebPage">
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
<!DOCTYPE html>
|
<!DOCTYPE html>
|
||||||
<html lang="zh-CN">
|
<html lang="zh-CN">
|
||||||
<head>
|
<head>
|
||||||
<script src="/live2d-widget/autoload.js"></script>
|
|
||||||
<meta charset="UTF-8">
|
<meta charset="UTF-8">
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=2">
|
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=2">
|
||||||
<meta name="theme-color" content="#222">
|
<meta name="theme-color" content="#222">
|
||||||
@@ -94,6 +93,7 @@
|
|||||||
</style>
|
</style>
|
||||||
</noscript>
|
</noscript>
|
||||||
|
|
||||||
|
<script src="/live2d-widget/autoload.js"></script>
|
||||||
</head>
|
</head>
|
||||||
|
|
||||||
<body itemscope itemtype="http://schema.org/WebPage">
|
<body itemscope itemtype="http://schema.org/WebPage">
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
<!DOCTYPE html>
|
<!DOCTYPE html>
|
||||||
<html lang="zh-CN">
|
<html lang="zh-CN">
|
||||||
<head>
|
<head>
|
||||||
<script src="/live2d-widget/autoload.js"></script>
|
|
||||||
<meta charset="UTF-8">
|
<meta charset="UTF-8">
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=2">
|
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=2">
|
||||||
<meta name="theme-color" content="#222">
|
<meta name="theme-color" content="#222">
|
||||||
@@ -91,6 +90,7 @@
|
|||||||
</style>
|
</style>
|
||||||
</noscript>
|
</noscript>
|
||||||
|
|
||||||
|
<script src="/live2d-widget/autoload.js"></script>
|
||||||
</head>
|
</head>
|
||||||
|
|
||||||
<body itemscope itemtype="http://schema.org/WebPage">
|
<body itemscope itemtype="http://schema.org/WebPage">
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
<!DOCTYPE html>
|
<!DOCTYPE html>
|
||||||
<html lang="zh-CN">
|
<html lang="zh-CN">
|
||||||
<head>
|
<head>
|
||||||
<script src="/live2d-widget/autoload.js"></script>
|
|
||||||
<meta charset="UTF-8">
|
<meta charset="UTF-8">
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=2">
|
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=2">
|
||||||
<meta name="theme-color" content="#222">
|
<meta name="theme-color" content="#222">
|
||||||
@@ -91,6 +90,7 @@
|
|||||||
</style>
|
</style>
|
||||||
</noscript>
|
</noscript>
|
||||||
|
|
||||||
|
<script src="/live2d-widget/autoload.js"></script>
|
||||||
</head>
|
</head>
|
||||||
|
|
||||||
<body itemscope itemtype="http://schema.org/WebPage">
|
<body itemscope itemtype="http://schema.org/WebPage">
|
||||||
|
|||||||
Reference in New Issue
Block a user