Site updated: 2022-07-10 10:58:06
This commit is contained in:
21
lib/three/LICENSE
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21
lib/three/LICENSE
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@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2017 «NexT»
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||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
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40
lib/three/README.html
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40
lib/three/README.html
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<h1 align="center"><a href="https://github.com/mrdoob/three.js">JavaScript 3D library</a> for <a href="https://github.com/theme-next">NexT</a></h1>
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||||
<h1 align="center">Installation</h1>
|
||||
|
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<h2>If you want to use the CDN instead of clone this repo, please jump to the Step 3.</h2>
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||||
|
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<h2 align="center">Step 1 → Go to NexT dir</h2>
|
||||
|
||||
<p>Change dir to <strong>NexT</strong> directory. There must be <code>layout</code>, <code>source</code>, <code>languages</code> and other directories:</p>
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<pre><code class="sh">$ cd themes/next
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$ ls
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||||
_config.yml crowdin.yml docs gulpfile.js languages layout LICENSE.md package.json README.md scripts source
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</code></pre>
|
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<h2 align="center">Step 2 → Get module</h2>
|
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|
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<p>Install module to <code>source/lib</code> directory:</p>
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<pre><code class="sh">$ git clone https://github.com/theme-next/theme-next-three source/lib/three
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</code></pre>
|
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<h2 align="center">Step 3 → Set it up</h2>
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<p>Enable module in <strong>NexT</strong> <code>_config.yml</code> file:</p>
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<pre><code class="yml">three_waves: true
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OR
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canvas_lines: true
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OR
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canvas_sphere: true
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||||
</code></pre>
|
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<p><strong>And, if you wants to use the CDN, then need to set:</strong></p>
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<pre><code class="yml">vendors:
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...
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three: //cdn.jsdelivr.net/gh/theme-next/theme-next-three@1/three.min.js
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three_waves: //cdn.jsdelivr.net/gh/theme-next/theme-next-three@latest/three-waves.min.js
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canvas_lines: //cdn.jsdelivr.net/gh/theme-next/theme-next-three@latest/canvas_lines.min.js
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canvas_sphere: //cdn.jsdelivr.net/gh/theme-next/theme-next-three@latest/canvas_sphere.min.js
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</code></pre>
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<h1 align="center">Update</h1>
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|
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<pre><code class="sh">$ cd themes/next/source/lib/three
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$ git pull
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</code></pre>
|
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2
lib/three/canvas_lines.min.js
vendored
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2
lib/three/canvas_lines.min.js
vendored
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File diff suppressed because one or more lines are too long
2
lib/three/canvas_sphere.min.js
vendored
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2
lib/three/canvas_sphere.min.js
vendored
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File diff suppressed because one or more lines are too long
22
lib/three/gulpfile.js
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22
lib/three/gulpfile.js
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const fs = require('fs')
|
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const del = require('del')
|
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const gulp = require('gulp')
|
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const concat = require('gulp-concat')
|
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const uglify = require('gulp-uglify')
|
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|
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gulp.task('clean', async () => {
|
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del(['*.min.js', '!three.min.js'])
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})
|
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|
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gulp.task('scripts', async () => {
|
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const sourceFiles = fs.readdirSync('src')
|
||||
sourceFiles.forEach(file => {
|
||||
const fileName = file.split('.')[0]
|
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return gulp.src([`src/${fileName}.js`, 'lib/*.js'])
|
||||
.pipe(concat(`${fileName}.min.js`))
|
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.pipe(uglify())
|
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.pipe(gulp.dest('./'))
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})
|
||||
})
|
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|
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gulp.task('default', gulp.series('clean', 'scripts'))
|
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1155
lib/three/lib/CanvasRenderer.js
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1155
lib/three/lib/CanvasRenderer.js
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File diff suppressed because it is too large
Load Diff
929
lib/three/lib/Projector.js
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929
lib/three/lib/Projector.js
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/**
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* @author mrdoob / http://mrdoob.com/
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* @author supereggbert / http://www.paulbrunt.co.uk/
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* @author julianwa / https://github.com/julianwa
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*/
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||||
|
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THREE.RenderableObject = function () {
|
||||
|
||||
this.id = 0;
|
||||
|
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this.object = null;
|
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this.z = 0;
|
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this.renderOrder = 0;
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||||
|
||||
};
|
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|
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//
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|
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THREE.RenderableFace = function () {
|
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|
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this.id = 0;
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|
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this.v1 = new THREE.RenderableVertex();
|
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this.v2 = new THREE.RenderableVertex();
|
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this.v3 = new THREE.RenderableVertex();
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|
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this.normalModel = new THREE.Vector3();
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|
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this.vertexNormalsModel = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
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this.vertexNormalsLength = 0;
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|
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this.color = new THREE.Color();
|
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this.material = null;
|
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this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ];
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this.z = 0;
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this.renderOrder = 0;
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|
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};
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|
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//
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THREE.RenderableVertex = function () {
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this.position = new THREE.Vector3();
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this.positionWorld = new THREE.Vector3();
|
||||
this.positionScreen = new THREE.Vector4();
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||||
|
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this.visible = true;
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|
||||
};
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|
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THREE.RenderableVertex.prototype.copy = function ( vertex ) {
|
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|
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this.positionWorld.copy( vertex.positionWorld );
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this.positionScreen.copy( vertex.positionScreen );
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||||
|
||||
};
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||||
|
||||
//
|
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|
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THREE.RenderableLine = function () {
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this.id = 0;
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|
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this.v1 = new THREE.RenderableVertex();
|
||||
this.v2 = new THREE.RenderableVertex();
|
||||
|
||||
this.vertexColors = [ new THREE.Color(), new THREE.Color() ];
|
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this.material = null;
|
||||
|
||||
this.z = 0;
|
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this.renderOrder = 0;
|
||||
|
||||
};
|
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|
||||
//
|
||||
|
||||
THREE.RenderableSprite = function () {
|
||||
|
||||
this.id = 0;
|
||||
|
||||
this.object = null;
|
||||
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
this.z = 0;
|
||||
|
||||
this.rotation = 0;
|
||||
this.scale = new THREE.Vector2();
|
||||
|
||||
this.material = null;
|
||||
this.renderOrder = 0;
|
||||
|
||||
};
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||||
|
||||
//
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||||
|
||||
THREE.Projector = function () {
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||||
|
||||
var _object, _objectCount, _objectPool = [], _objectPoolLength = 0,
|
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_vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0,
|
||||
_face, _faceCount, _facePool = [], _facePoolLength = 0,
|
||||
_line, _lineCount, _linePool = [], _linePoolLength = 0,
|
||||
_sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0,
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||||
|
||||
_renderData = { objects: [], lights: [], elements: [] },
|
||||
|
||||
_vector3 = new THREE.Vector3(),
|
||||
_vector4 = new THREE.Vector4(),
|
||||
|
||||
_clipBox = new THREE.Box3( new THREE.Vector3( - 1, - 1, - 1 ), new THREE.Vector3( 1, 1, 1 ) ),
|
||||
_boundingBox = new THREE.Box3(),
|
||||
_points3 = new Array( 3 ),
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_points4 = new Array( 4 ),
|
||||
|
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_viewMatrix = new THREE.Matrix4(),
|
||||
_viewProjectionMatrix = new THREE.Matrix4(),
|
||||
|
||||
_modelMatrix,
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||||
_modelViewProjectionMatrix = new THREE.Matrix4(),
|
||||
|
||||
_normalMatrix = new THREE.Matrix3(),
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||||
|
||||
_frustum = new THREE.Frustum(),
|
||||
|
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_clippedVertex1PositionScreen = new THREE.Vector4(),
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_clippedVertex2PositionScreen = new THREE.Vector4();
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|
||||
//
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|
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this.projectVector = function ( vector, camera ) {
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console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
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vector.project( camera );
|
||||
|
||||
};
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this.unprojectVector = function ( vector, camera ) {
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console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
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vector.unproject( camera );
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|
||||
};
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||||
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this.pickingRay = function ( vector, camera ) {
|
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console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );
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|
||||
};
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//
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||||
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||||
var RenderList = function () {
|
||||
|
||||
var normals = [];
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||||
var uvs = [];
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||||
|
||||
var object = null;
|
||||
var material = null;
|
||||
|
||||
var normalMatrix = new THREE.Matrix3();
|
||||
|
||||
function setObject( value ) {
|
||||
|
||||
object = value;
|
||||
material = object.material;
|
||||
|
||||
normalMatrix.getNormalMatrix( object.matrixWorld );
|
||||
|
||||
normals.length = 0;
|
||||
uvs.length = 0;
|
||||
|
||||
}
|
||||
|
||||
function projectVertex( vertex ) {
|
||||
|
||||
var position = vertex.position;
|
||||
var positionWorld = vertex.positionWorld;
|
||||
var positionScreen = vertex.positionScreen;
|
||||
|
||||
positionWorld.copy( position ).applyMatrix4( _modelMatrix );
|
||||
positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
|
||||
|
||||
var invW = 1 / positionScreen.w;
|
||||
|
||||
positionScreen.x *= invW;
|
||||
positionScreen.y *= invW;
|
||||
positionScreen.z *= invW;
|
||||
|
||||
vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 &&
|
||||
positionScreen.y >= - 1 && positionScreen.y <= 1 &&
|
||||
positionScreen.z >= - 1 && positionScreen.z <= 1;
|
||||
|
||||
}
|
||||
|
||||
function pushVertex( x, y, z ) {
|
||||
|
||||
_vertex = getNextVertexInPool();
|
||||
_vertex.position.set( x, y, z );
|
||||
|
||||
projectVertex( _vertex );
|
||||
|
||||
}
|
||||
|
||||
function pushNormal( x, y, z ) {
|
||||
|
||||
normals.push( x, y, z );
|
||||
|
||||
}
|
||||
|
||||
function pushUv( x, y ) {
|
||||
|
||||
uvs.push( x, y );
|
||||
|
||||
}
|
||||
|
||||
function checkTriangleVisibility( v1, v2, v3 ) {
|
||||
|
||||
if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true;
|
||||
|
||||
_points3[ 0 ] = v1.positionScreen;
|
||||
_points3[ 1 ] = v2.positionScreen;
|
||||
_points3[ 2 ] = v3.positionScreen;
|
||||
|
||||
return _clipBox.intersectsBox( _boundingBox.setFromPoints( _points3 ) );
|
||||
|
||||
}
|
||||
|
||||
function checkBackfaceCulling( v1, v2, v3 ) {
|
||||
|
||||
return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
|
||||
( v2.positionScreen.y - v1.positionScreen.y ) -
|
||||
( v3.positionScreen.y - v1.positionScreen.y ) *
|
||||
( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
|
||||
|
||||
}
|
||||
|
||||
function pushLine( a, b ) {
|
||||
|
||||
var v1 = _vertexPool[ a ];
|
||||
var v2 = _vertexPool[ b ];
|
||||
|
||||
_line = getNextLineInPool();
|
||||
|
||||
_line.id = object.id;
|
||||
_line.v1.copy( v1 );
|
||||
_line.v2.copy( v2 );
|
||||
_line.z = ( v1.positionScreen.z + v2.positionScreen.z ) / 2;
|
||||
_line.renderOrder = object.renderOrder;
|
||||
|
||||
_line.material = object.material;
|
||||
|
||||
_renderData.elements.push( _line );
|
||||
|
||||
}
|
||||
|
||||
function pushTriangle( a, b, c ) {
|
||||
|
||||
var v1 = _vertexPool[ a ];
|
||||
var v2 = _vertexPool[ b ];
|
||||
var v3 = _vertexPool[ c ];
|
||||
|
||||
if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;
|
||||
|
||||
if ( material.side === THREE.DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {
|
||||
|
||||
_face = getNextFaceInPool();
|
||||
|
||||
_face.id = object.id;
|
||||
_face.v1.copy( v1 );
|
||||
_face.v2.copy( v2 );
|
||||
_face.v3.copy( v3 );
|
||||
_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
|
||||
_face.renderOrder = object.renderOrder;
|
||||
|
||||
// use first vertex normal as face normal
|
||||
|
||||
_face.normalModel.fromArray( normals, a * 3 );
|
||||
_face.normalModel.applyMatrix3( normalMatrix ).normalize();
|
||||
|
||||
for ( var i = 0; i < 3; i ++ ) {
|
||||
|
||||
var normal = _face.vertexNormalsModel[ i ];
|
||||
normal.fromArray( normals, arguments[ i ] * 3 );
|
||||
normal.applyMatrix3( normalMatrix ).normalize();
|
||||
|
||||
var uv = _face.uvs[ i ];
|
||||
uv.fromArray( uvs, arguments[ i ] * 2 );
|
||||
|
||||
}
|
||||
|
||||
_face.vertexNormalsLength = 3;
|
||||
|
||||
_face.material = object.material;
|
||||
|
||||
_renderData.elements.push( _face );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return {
|
||||
setObject: setObject,
|
||||
projectVertex: projectVertex,
|
||||
checkTriangleVisibility: checkTriangleVisibility,
|
||||
checkBackfaceCulling: checkBackfaceCulling,
|
||||
pushVertex: pushVertex,
|
||||
pushNormal: pushNormal,
|
||||
pushUv: pushUv,
|
||||
pushLine: pushLine,
|
||||
pushTriangle: pushTriangle
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
var renderList = new RenderList();
|
||||
|
||||
this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
|
||||
|
||||
_faceCount = 0;
|
||||
_lineCount = 0;
|
||||
_spriteCount = 0;
|
||||
|
||||
_renderData.elements.length = 0;
|
||||
|
||||
if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
|
||||
if ( camera.parent === null ) camera.updateMatrixWorld();
|
||||
|
||||
_viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
|
||||
_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
|
||||
|
||||
_frustum.setFromMatrix( _viewProjectionMatrix );
|
||||
|
||||
//
|
||||
|
||||
_objectCount = 0;
|
||||
|
||||
_renderData.objects.length = 0;
|
||||
_renderData.lights.length = 0;
|
||||
|
||||
function addObject( object ) {
|
||||
|
||||
_object = getNextObjectInPool();
|
||||
_object.id = object.id;
|
||||
_object.object = object;
|
||||
|
||||
_vector3.setFromMatrixPosition( object.matrixWorld );
|
||||
_vector3.applyMatrix4( _viewProjectionMatrix );
|
||||
_object.z = _vector3.z;
|
||||
_object.renderOrder = object.renderOrder;
|
||||
|
||||
_renderData.objects.push( _object );
|
||||
|
||||
}
|
||||
|
||||
scene.traverseVisible( function ( object ) {
|
||||
|
||||
if ( object instanceof THREE.Light ) {
|
||||
|
||||
_renderData.lights.push( object );
|
||||
|
||||
} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line ) {
|
||||
|
||||
if ( object.material.visible === false ) return;
|
||||
if ( object.frustumCulled === true && _frustum.intersectsObject( object ) === false ) return;
|
||||
|
||||
addObject( object );
|
||||
|
||||
} else if ( object instanceof THREE.Sprite ) {
|
||||
|
||||
if ( object.material.visible === false ) return;
|
||||
if ( object.frustumCulled === true && _frustum.intersectsSprite( object ) === false ) return;
|
||||
|
||||
addObject( object );
|
||||
|
||||
}
|
||||
|
||||
} );
|
||||
|
||||
if ( sortObjects === true ) {
|
||||
|
||||
_renderData.objects.sort( painterSort );
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
for ( var o = 0, ol = _renderData.objects.length; o < ol; o ++ ) {
|
||||
|
||||
var object = _renderData.objects[ o ].object;
|
||||
var geometry = object.geometry;
|
||||
|
||||
renderList.setObject( object );
|
||||
|
||||
_modelMatrix = object.matrixWorld;
|
||||
|
||||
_vertexCount = 0;
|
||||
|
||||
if ( object instanceof THREE.Mesh ) {
|
||||
|
||||
if ( geometry instanceof THREE.BufferGeometry ) {
|
||||
|
||||
var attributes = geometry.attributes;
|
||||
var groups = geometry.groups;
|
||||
|
||||
if ( attributes.position === undefined ) continue;
|
||||
|
||||
var positions = attributes.position.array;
|
||||
|
||||
for ( var i = 0, l = positions.length; i < l; i += 3 ) {
|
||||
|
||||
renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
|
||||
|
||||
}
|
||||
|
||||
if ( attributes.normal !== undefined ) {
|
||||
|
||||
var normals = attributes.normal.array;
|
||||
|
||||
for ( var i = 0, l = normals.length; i < l; i += 3 ) {
|
||||
|
||||
renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( attributes.uv !== undefined ) {
|
||||
|
||||
var uvs = attributes.uv.array;
|
||||
|
||||
for ( var i = 0, l = uvs.length; i < l; i += 2 ) {
|
||||
|
||||
renderList.pushUv( uvs[ i ], uvs[ i + 1 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( geometry.index !== null ) {
|
||||
|
||||
var indices = geometry.index.array;
|
||||
|
||||
if ( groups.length > 0 ) {
|
||||
|
||||
for ( var g = 0; g < groups.length; g ++ ) {
|
||||
|
||||
var group = groups[ g ];
|
||||
|
||||
for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) {
|
||||
|
||||
renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
for ( var i = 0, l = indices.length; i < l; i += 3 ) {
|
||||
|
||||
renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) {
|
||||
|
||||
renderList.pushTriangle( i, i + 1, i + 2 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else if ( geometry instanceof THREE.Geometry ) {
|
||||
|
||||
var vertices = geometry.vertices;
|
||||
var faces = geometry.faces;
|
||||
var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
|
||||
|
||||
_normalMatrix.getNormalMatrix( _modelMatrix );
|
||||
|
||||
var material = object.material;
|
||||
|
||||
var isFaceMaterial = material instanceof THREE.MultiMaterial;
|
||||
var objectMaterials = isFaceMaterial === true ? object.material : null;
|
||||
|
||||
for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {
|
||||
|
||||
var vertex = vertices[ v ];
|
||||
|
||||
_vector3.copy( vertex );
|
||||
|
||||
if ( material.morphTargets === true ) {
|
||||
|
||||
var morphTargets = geometry.morphTargets;
|
||||
var morphInfluences = object.morphTargetInfluences;
|
||||
|
||||
for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
|
||||
|
||||
var influence = morphInfluences[ t ];
|
||||
|
||||
if ( influence === 0 ) continue;
|
||||
|
||||
var target = morphTargets[ t ];
|
||||
var targetVertex = target.vertices[ v ];
|
||||
|
||||
_vector3.x += ( targetVertex.x - vertex.x ) * influence;
|
||||
_vector3.y += ( targetVertex.y - vertex.y ) * influence;
|
||||
_vector3.z += ( targetVertex.z - vertex.z ) * influence;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
renderList.pushVertex( _vector3.x, _vector3.y, _vector3.z );
|
||||
|
||||
}
|
||||
|
||||
for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
|
||||
|
||||
var face = faces[ f ];
|
||||
|
||||
material = isFaceMaterial === true
|
||||
? objectMaterials.materials[ face.materialIndex ]
|
||||
: object.material;
|
||||
|
||||
if ( material === undefined ) continue;
|
||||
|
||||
var side = material.side;
|
||||
|
||||
var v1 = _vertexPool[ face.a ];
|
||||
var v2 = _vertexPool[ face.b ];
|
||||
var v3 = _vertexPool[ face.c ];
|
||||
|
||||
if ( renderList.checkTriangleVisibility( v1, v2, v3 ) === false ) continue;
|
||||
|
||||
var visible = renderList.checkBackfaceCulling( v1, v2, v3 );
|
||||
|
||||
if ( side !== THREE.DoubleSide ) {
|
||||
|
||||
if ( side === THREE.FrontSide && visible === false ) continue;
|
||||
if ( side === THREE.BackSide && visible === true ) continue;
|
||||
|
||||
}
|
||||
|
||||
_face = getNextFaceInPool();
|
||||
|
||||
_face.id = object.id;
|
||||
_face.v1.copy( v1 );
|
||||
_face.v2.copy( v2 );
|
||||
_face.v3.copy( v3 );
|
||||
|
||||
_face.normalModel.copy( face.normal );
|
||||
|
||||
if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {
|
||||
|
||||
_face.normalModel.negate();
|
||||
|
||||
}
|
||||
|
||||
_face.normalModel.applyMatrix3( _normalMatrix ).normalize();
|
||||
|
||||
var faceVertexNormals = face.vertexNormals;
|
||||
|
||||
for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) {
|
||||
|
||||
var normalModel = _face.vertexNormalsModel[ n ];
|
||||
normalModel.copy( faceVertexNormals[ n ] );
|
||||
|
||||
if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {
|
||||
|
||||
normalModel.negate();
|
||||
|
||||
}
|
||||
|
||||
normalModel.applyMatrix3( _normalMatrix ).normalize();
|
||||
|
||||
}
|
||||
|
||||
_face.vertexNormalsLength = faceVertexNormals.length;
|
||||
|
||||
var vertexUvs = faceVertexUvs[ f ];
|
||||
|
||||
if ( vertexUvs !== undefined ) {
|
||||
|
||||
for ( var u = 0; u < 3; u ++ ) {
|
||||
|
||||
_face.uvs[ u ].copy( vertexUvs[ u ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
_face.color = face.color;
|
||||
_face.material = material;
|
||||
|
||||
_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
|
||||
_face.renderOrder = object.renderOrder;
|
||||
|
||||
_renderData.elements.push( _face );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else if ( object instanceof THREE.Line ) {
|
||||
|
||||
if ( geometry instanceof THREE.BufferGeometry ) {
|
||||
|
||||
var attributes = geometry.attributes;
|
||||
|
||||
if ( attributes.position !== undefined ) {
|
||||
|
||||
var positions = attributes.position.array;
|
||||
|
||||
for ( var i = 0, l = positions.length; i < l; i += 3 ) {
|
||||
|
||||
renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
|
||||
|
||||
}
|
||||
|
||||
if ( geometry.index !== null ) {
|
||||
|
||||
var indices = geometry.index.array;
|
||||
|
||||
for ( var i = 0, l = indices.length; i < l; i += 2 ) {
|
||||
|
||||
renderList.pushLine( indices[ i ], indices[ i + 1 ] );
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
var step = object instanceof THREE.LineSegments ? 2 : 1;
|
||||
|
||||
for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {
|
||||
|
||||
renderList.pushLine( i, i + 1 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else if ( geometry instanceof THREE.Geometry ) {
|
||||
|
||||
_modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
|
||||
|
||||
var vertices = object.geometry.vertices;
|
||||
|
||||
if ( vertices.length === 0 ) continue;
|
||||
|
||||
v1 = getNextVertexInPool();
|
||||
v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix );
|
||||
|
||||
var step = object instanceof THREE.LineSegments ? 2 : 1;
|
||||
|
||||
for ( var v = 1, vl = vertices.length; v < vl; v ++ ) {
|
||||
|
||||
v1 = getNextVertexInPool();
|
||||
v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix );
|
||||
|
||||
if ( ( v + 1 ) % step > 0 ) continue;
|
||||
|
||||
v2 = _vertexPool[ _vertexCount - 2 ];
|
||||
|
||||
_clippedVertex1PositionScreen.copy( v1.positionScreen );
|
||||
_clippedVertex2PositionScreen.copy( v2.positionScreen );
|
||||
|
||||
if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) === true ) {
|
||||
|
||||
// Perform the perspective divide
|
||||
_clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );
|
||||
_clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w );
|
||||
|
||||
_line = getNextLineInPool();
|
||||
|
||||
_line.id = object.id;
|
||||
_line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
|
||||
_line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
|
||||
|
||||
_line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
|
||||
_line.renderOrder = object.renderOrder;
|
||||
|
||||
_line.material = object.material;
|
||||
|
||||
if ( object.material.vertexColors === THREE.VertexColors ) {
|
||||
|
||||
_line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] );
|
||||
_line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] );
|
||||
|
||||
}
|
||||
|
||||
_renderData.elements.push( _line );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else if ( object instanceof THREE.Sprite ) {
|
||||
|
||||
_vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 );
|
||||
_vector4.applyMatrix4( _viewProjectionMatrix );
|
||||
|
||||
var invW = 1 / _vector4.w;
|
||||
|
||||
_vector4.z *= invW;
|
||||
|
||||
if ( _vector4.z >= - 1 && _vector4.z <= 1 ) {
|
||||
|
||||
_sprite = getNextSpriteInPool();
|
||||
_sprite.id = object.id;
|
||||
_sprite.x = _vector4.x * invW;
|
||||
_sprite.y = _vector4.y * invW;
|
||||
_sprite.z = _vector4.z;
|
||||
_sprite.renderOrder = object.renderOrder;
|
||||
_sprite.object = object;
|
||||
|
||||
_sprite.rotation = object.rotation;
|
||||
|
||||
_sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) );
|
||||
_sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) );
|
||||
|
||||
_sprite.material = object.material;
|
||||
|
||||
_renderData.elements.push( _sprite );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( sortElements === true ) {
|
||||
|
||||
_renderData.elements.sort( painterSort );
|
||||
|
||||
}
|
||||
|
||||
return _renderData;
|
||||
|
||||
};
|
||||
|
||||
// Pools
|
||||
|
||||
function getNextObjectInPool() {
|
||||
|
||||
if ( _objectCount === _objectPoolLength ) {
|
||||
|
||||
var object = new THREE.RenderableObject();
|
||||
_objectPool.push( object );
|
||||
_objectPoolLength ++;
|
||||
_objectCount ++;
|
||||
return object;
|
||||
|
||||
}
|
||||
|
||||
return _objectPool[ _objectCount ++ ];
|
||||
|
||||
}
|
||||
|
||||
function getNextVertexInPool() {
|
||||
|
||||
if ( _vertexCount === _vertexPoolLength ) {
|
||||
|
||||
var vertex = new THREE.RenderableVertex();
|
||||
_vertexPool.push( vertex );
|
||||
_vertexPoolLength ++;
|
||||
_vertexCount ++;
|
||||
return vertex;
|
||||
|
||||
}
|
||||
|
||||
return _vertexPool[ _vertexCount ++ ];
|
||||
|
||||
}
|
||||
|
||||
function getNextFaceInPool() {
|
||||
|
||||
if ( _faceCount === _facePoolLength ) {
|
||||
|
||||
var face = new THREE.RenderableFace();
|
||||
_facePool.push( face );
|
||||
_facePoolLength ++;
|
||||
_faceCount ++;
|
||||
return face;
|
||||
|
||||
}
|
||||
|
||||
return _facePool[ _faceCount ++ ];
|
||||
|
||||
|
||||
}
|
||||
|
||||
function getNextLineInPool() {
|
||||
|
||||
if ( _lineCount === _linePoolLength ) {
|
||||
|
||||
var line = new THREE.RenderableLine();
|
||||
_linePool.push( line );
|
||||
_linePoolLength ++;
|
||||
_lineCount ++;
|
||||
return line;
|
||||
|
||||
}
|
||||
|
||||
return _linePool[ _lineCount ++ ];
|
||||
|
||||
}
|
||||
|
||||
function getNextSpriteInPool() {
|
||||
|
||||
if ( _spriteCount === _spritePoolLength ) {
|
||||
|
||||
var sprite = new THREE.RenderableSprite();
|
||||
_spritePool.push( sprite );
|
||||
_spritePoolLength ++;
|
||||
_spriteCount ++;
|
||||
return sprite;
|
||||
|
||||
}
|
||||
|
||||
return _spritePool[ _spriteCount ++ ];
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
function painterSort( a, b ) {
|
||||
|
||||
if ( a.renderOrder !== b.renderOrder ) {
|
||||
|
||||
return a.renderOrder - b.renderOrder;
|
||||
|
||||
} else if ( a.z !== b.z ) {
|
||||
|
||||
return b.z - a.z;
|
||||
|
||||
} else if ( a.id !== b.id ) {
|
||||
|
||||
return a.id - b.id;
|
||||
|
||||
} else {
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function clipLine( s1, s2 ) {
|
||||
|
||||
var alpha1 = 0, alpha2 = 1,
|
||||
|
||||
// Calculate the boundary coordinate of each vertex for the near and far clip planes,
|
||||
// Z = -1 and Z = +1, respectively.
|
||||
bc1near = s1.z + s1.w,
|
||||
bc2near = s2.z + s2.w,
|
||||
bc1far = - s1.z + s1.w,
|
||||
bc2far = - s2.z + s2.w;
|
||||
|
||||
if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
|
||||
|
||||
// Both vertices lie entirely within all clip planes.
|
||||
return true;
|
||||
|
||||
} else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) {
|
||||
|
||||
// Both vertices lie entirely outside one of the clip planes.
|
||||
return false;
|
||||
|
||||
} else {
|
||||
|
||||
// The line segment spans at least one clip plane.
|
||||
|
||||
if ( bc1near < 0 ) {
|
||||
|
||||
// v1 lies outside the near plane, v2 inside
|
||||
alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
|
||||
|
||||
} else if ( bc2near < 0 ) {
|
||||
|
||||
// v2 lies outside the near plane, v1 inside
|
||||
alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
|
||||
|
||||
}
|
||||
|
||||
if ( bc1far < 0 ) {
|
||||
|
||||
// v1 lies outside the far plane, v2 inside
|
||||
alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
|
||||
|
||||
} else if ( bc2far < 0 ) {
|
||||
|
||||
// v2 lies outside the far plane, v2 inside
|
||||
alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
|
||||
|
||||
}
|
||||
|
||||
if ( alpha2 < alpha1 ) {
|
||||
|
||||
// The line segment spans two boundaries, but is outside both of them.
|
||||
// (This can't happen when we're only clipping against just near/far but good
|
||||
// to leave the check here for future usage if other clip planes are added.)
|
||||
return false;
|
||||
|
||||
} else {
|
||||
|
||||
// Update the s1 and s2 vertices to match the clipped line segment.
|
||||
s1.lerp( s2, alpha1 );
|
||||
s2.lerp( s1, 1 - alpha2 );
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
1
lib/three/package.json
Normal file
1
lib/three/package.json
Normal file
@@ -0,0 +1 @@
|
||||
{"name":"theme-next-three","version":"1.0.0","main":"index.js","repository":"git@github.com:theme-next/theme-next-three.git","author":"Raincal <cyj94228@gmail.com>","license":"MIT","scripts":{"build":"gulp"},"dependencies":{"del":"^5.1.0","gulp":"^4.0.2","gulp-concat":"^2.6.1","gulp-uglify":"^3.0.2"}}
|
||||
1
lib/three/renovate.json
Normal file
1
lib/three/renovate.json
Normal file
@@ -0,0 +1 @@
|
||||
{"extends":["config:base"]}
|
||||
114
lib/three/src/canvas_lines.js
Normal file
114
lib/three/src/canvas_lines.js
Normal file
@@ -0,0 +1,114 @@
|
||||
/**
|
||||
* Created by Tang on 2017/4/15.
|
||||
*/
|
||||
$(function () {
|
||||
var mouseX = 0,
|
||||
mouseY = 0,
|
||||
windowHalfX = window.innerWidth / 2,
|
||||
windowHalfY = window.innerHeight / 2,
|
||||
SEPARATION = 200,
|
||||
AMOUNTX = 10,
|
||||
AMOUNTY = 10,
|
||||
camera, scene, renderer;
|
||||
init();
|
||||
animate();
|
||||
|
||||
function init() {
|
||||
var container, separation = 100,
|
||||
amountX = 50,
|
||||
amountY = 50,
|
||||
particles, particle;
|
||||
container = document.createElement('div');
|
||||
// 设置css
|
||||
container.style.position = "fixed";
|
||||
container.style.top = "0px";
|
||||
container.style.left = "0px";
|
||||
container.style.zIndex = "-1";
|
||||
container.style.opacity = "0.5";
|
||||
|
||||
document.body.appendChild(container);
|
||||
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
|
||||
camera.position.z = 100;
|
||||
scene = new THREE.Scene();
|
||||
renderer = new THREE.CanvasRenderer({
|
||||
alpha: true
|
||||
});
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
container.appendChild(renderer.domElement);
|
||||
// particles
|
||||
var PI2 = Math.PI * 2;
|
||||
var material = new THREE.SpriteCanvasMaterial({
|
||||
color: 10263708,
|
||||
program: function (context) {
|
||||
context.beginPath();
|
||||
context.arc(0, 0, 0.5, 0, PI2, true);
|
||||
context.fill();
|
||||
}
|
||||
});
|
||||
var geometry = new THREE.Geometry();
|
||||
for (var i = 0; i < 100; i++) {
|
||||
particle = new THREE.Sprite(material);
|
||||
particle.position.x = Math.random() * 2 - 1;
|
||||
particle.position.y = Math.random() * 2 - 1;
|
||||
particle.position.z = Math.random() * 2 - 1;
|
||||
particle.position.normalize();
|
||||
particle.position.multiplyScalar(Math.random() * 10 + 450);
|
||||
particle.scale.x = particle.scale.y = 10;
|
||||
scene.add(particle);
|
||||
geometry.vertices.push(particle.position);
|
||||
}
|
||||
// lines
|
||||
var line = new THREE.Line(geometry, new THREE.LineBasicMaterial({
|
||||
color: 10263708,
|
||||
opacity: 0.5
|
||||
}));
|
||||
scene.add(line);
|
||||
document.addEventListener('mousemove', onDocumentMouseMove, false);
|
||||
document.addEventListener('touchstart', onDocumentTouchStart, false);
|
||||
document.addEventListener('touchmove', onDocumentTouchMove, false);
|
||||
//
|
||||
window.addEventListener('resize', onWindowResize, false);
|
||||
}
|
||||
|
||||
function onWindowResize() {
|
||||
windowHalfX = window.innerWidth / 2;
|
||||
windowHalfY = window.innerHeight / 2;
|
||||
camera.aspect = window.innerWidth / window.innerHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
}
|
||||
//
|
||||
function onDocumentMouseMove(event) {
|
||||
mouseX = event.clientX - windowHalfX;
|
||||
mouseY = event.clientY - windowHalfY;
|
||||
}
|
||||
|
||||
function onDocumentTouchStart(event) {
|
||||
if (event.touches.length > 1) {
|
||||
//event.preventDefault();
|
||||
mouseX = event.touches[0].pageX - windowHalfX;
|
||||
//mouseY = event.touches[ 0 ].pageY - windowHalfY;
|
||||
}
|
||||
}
|
||||
|
||||
function onDocumentTouchMove(event) {
|
||||
if (event.touches.length == 1) {
|
||||
//event.preventDefault();
|
||||
mouseX = event.touches[0].pageX - windowHalfX;
|
||||
//mouseY = event.touches[ 0 ].pageY - windowHalfY;
|
||||
}
|
||||
}
|
||||
//
|
||||
function animate() {
|
||||
requestAnimationFrame(animate);
|
||||
render();
|
||||
}
|
||||
|
||||
function render() {
|
||||
camera.position.x += (mouseX - camera.position.x) * .05;
|
||||
camera.position.y += (-mouseY + 200 - camera.position.y) * .05;
|
||||
camera.lookAt(scene.position);
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
})
|
||||
124
lib/three/src/canvas_sphere.js
Normal file
124
lib/three/src/canvas_sphere.js
Normal file
@@ -0,0 +1,124 @@
|
||||
/**
|
||||
* Created by Tang on 2017/4/15.
|
||||
*/
|
||||
$(function () {
|
||||
var SCREEN_WIDTH = window.innerWidth,
|
||||
SCREEN_HEIGHT = window.innerHeight,
|
||||
mouseX = 0,
|
||||
mouseY = 0,
|
||||
windowHalfX = window.innerWidth / 2,
|
||||
windowHalfY = window.innerHeight / 2,
|
||||
SEPARATION = 200,
|
||||
AMOUNTX = 10,
|
||||
AMOUNTY = 10,
|
||||
camera, scene, renderer;
|
||||
init();
|
||||
animate();
|
||||
|
||||
function init() {
|
||||
var container, separation = 100,
|
||||
amountX = 50,
|
||||
amountY = 50,
|
||||
particles, particle;
|
||||
container = document.createElement('div');
|
||||
// 设置css
|
||||
container.style.position = "fixed";
|
||||
container.style.top = "0px";
|
||||
container.style.left = "0px";
|
||||
container.style.zIndex = "-1";
|
||||
container.style.opacity = "0.5";
|
||||
|
||||
document.body.appendChild(container);
|
||||
camera = new THREE.PerspectiveCamera(75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000);
|
||||
camera.position.z = 1000;
|
||||
scene = new THREE.Scene();
|
||||
renderer = new THREE.CanvasRenderer({
|
||||
alpha: true
|
||||
});
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
container.appendChild(renderer.domElement);
|
||||
// particles
|
||||
var PI2 = Math.PI * 2;
|
||||
var material = new THREE.SpriteCanvasMaterial({
|
||||
color: 10263708,
|
||||
program: function (context) {
|
||||
context.beginPath();
|
||||
context.arc(0, 0, 0.5, 0, PI2, true);
|
||||
context.fill();
|
||||
}
|
||||
});
|
||||
for (var i = 0; i < 1000; i++) {
|
||||
particle = new THREE.Sprite(material);
|
||||
particle.position.x = Math.random() * 2 - 1;
|
||||
particle.position.y = Math.random() * 2 - 1;
|
||||
particle.position.z = Math.random() * 2 - 1;
|
||||
particle.position.normalize();
|
||||
particle.position.multiplyScalar(Math.random() * 10 + 450);
|
||||
particle.scale.multiplyScalar(2);
|
||||
scene.add(particle);
|
||||
}
|
||||
// lines
|
||||
for (var i = 0; i < 300; i++) {
|
||||
var geometry = new THREE.Geometry();
|
||||
var vertex = new THREE.Vector3(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1);
|
||||
vertex.normalize();
|
||||
vertex.multiplyScalar(450);
|
||||
geometry.vertices.push(vertex);
|
||||
var vertex2 = vertex.clone();
|
||||
vertex2.multiplyScalar(Math.random() * 0.3 + 1);
|
||||
geometry.vertices.push(vertex2);
|
||||
var line = new THREE.Line(geometry, new THREE.LineBasicMaterial({
|
||||
color: 10263708,
|
||||
opacity: Math.random()
|
||||
}));
|
||||
scene.add(line);
|
||||
}
|
||||
document.addEventListener('mousemove', onDocumentMouseMove, false);
|
||||
document.addEventListener('touchstart', onDocumentTouchStart, false);
|
||||
document.addEventListener('touchmove', onDocumentTouchMove, false);
|
||||
//
|
||||
window.addEventListener('resize', onWindowResize, false);
|
||||
}
|
||||
|
||||
function onWindowResize() {
|
||||
windowHalfX = window.innerWidth / 2;
|
||||
windowHalfY = window.innerHeight / 2;
|
||||
camera.aspect = window.innerWidth / window.innerHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
}
|
||||
//
|
||||
function onDocumentMouseMove(event) {
|
||||
mouseX = event.clientX - windowHalfX;
|
||||
mouseY = event.clientY - windowHalfY;
|
||||
}
|
||||
|
||||
function onDocumentTouchStart(event) {
|
||||
if (event.touches.length > 1) {
|
||||
//event.preventDefault();
|
||||
mouseX = event.touches[0].pageX - windowHalfX;
|
||||
//mouseY = event.touches[ 0 ].pageY - windowHalfY;
|
||||
}
|
||||
}
|
||||
|
||||
function onDocumentTouchMove(event) {
|
||||
if (event.touches.length == 1) {
|
||||
//event.preventDefault();
|
||||
mouseX = event.touches[0].pageX - windowHalfX;
|
||||
//mouseY = event.touches[ 0 ].pageY - windowHalfY;
|
||||
}
|
||||
}
|
||||
//
|
||||
function animate() {
|
||||
requestAnimationFrame(animate);
|
||||
render();
|
||||
}
|
||||
|
||||
function render() {
|
||||
camera.position.x += (mouseX - camera.position.x) * .05;
|
||||
camera.position.y += (-mouseY + 200 - camera.position.y) * .05;
|
||||
camera.lookAt(scene.position);
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
})
|
||||
91
lib/three/src/three-waves.js
Normal file
91
lib/three/src/three-waves.js
Normal file
@@ -0,0 +1,91 @@
|
||||
$(function () {
|
||||
var SEPARATION = 100,
|
||||
AMOUNTX = 50,
|
||||
AMOUNTY = 50;
|
||||
var container;
|
||||
var camera, scene, renderer;
|
||||
var particles, particle, count = 0;
|
||||
var mouseX = 0,
|
||||
mouseY = 0;
|
||||
var windowHalfX = window.innerWidth / 2;
|
||||
var windowHalfY = window.innerHeight / 2;
|
||||
init();
|
||||
animate();
|
||||
|
||||
function init() {
|
||||
container = document.createElement("div");
|
||||
container.style.position = "fixed";
|
||||
container.style.top = "0px";
|
||||
container.style.left = "0px";
|
||||
container.style.zIndex = "-1";
|
||||
container.style.opacity = "0.5";
|
||||
document.body.appendChild(container);
|
||||
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
|
||||
camera.position.z = 1000;
|
||||
scene = new THREE.Scene();
|
||||
particles = new Array();
|
||||
var PI2 = Math.PI * 2;
|
||||
var material = new THREE.SpriteCanvasMaterial({
|
||||
color: 10263708,
|
||||
program: function (context) {
|
||||
context.beginPath();
|
||||
context.arc(0, 0, 0.5, 0, PI2, true);
|
||||
context.fill()
|
||||
}
|
||||
});
|
||||
var i = 0;
|
||||
for (var ix = 0; ix < AMOUNTX; ix++) {
|
||||
for (var iy = 0; iy < AMOUNTY; iy++) {
|
||||
particle = particles[i++] = new THREE.Sprite(material);
|
||||
particle.position.x = ix * SEPARATION - ((AMOUNTX * SEPARATION) / 2);
|
||||
particle.position.z = iy * SEPARATION - ((AMOUNTY * SEPARATION) / 2);
|
||||
scene.add(particle)
|
||||
}
|
||||
}
|
||||
renderer = new THREE.CanvasRenderer({
|
||||
alpha: true
|
||||
});
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
container.appendChild(renderer.domElement);
|
||||
document.addEventListener("mousemove", onDocumentMouseMove, false);
|
||||
window.addEventListener("resize", onWindowResize, false)
|
||||
}
|
||||
|
||||
function onWindowResize() {
|
||||
windowHalfX = window.innerWidth / 2;
|
||||
windowHalfY = window.innerHeight / 2;
|
||||
camera.aspect = window.innerWidth / window.innerHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
renderer.setSize(window.innerWidth, window.innerHeight)
|
||||
}
|
||||
|
||||
function onDocumentMouseMove(event) {
|
||||
mouseX = event.clientX - windowHalfX
|
||||
}
|
||||
|
||||
function animate() {
|
||||
requestAnimationFrame(animate);
|
||||
render()
|
||||
}
|
||||
|
||||
function render() {
|
||||
camera.position.x += (mouseX - camera.position.x) * 0.05;
|
||||
camera.position.y = 362.05;
|
||||
camera.lookAt({
|
||||
x: scene.position.x,
|
||||
y: window.innerHeight / 3,
|
||||
z: scene.position.z
|
||||
});
|
||||
var i = 0;
|
||||
for (var ix = 0; ix < AMOUNTX; ix++) {
|
||||
for (var iy = 0; iy < AMOUNTY; iy++) {
|
||||
particle = particles[i++];
|
||||
particle.position.y = (Math.sin((ix + count) * 0.3) * 50) + (Math.sin((iy + count) * 0.5) * 50);
|
||||
particle.scale.x = particle.scale.y = (Math.sin((ix + count) * 0.3) + 1) * 4 + (Math.sin((iy + count) * 0.5) + 1) * 4
|
||||
}
|
||||
}
|
||||
renderer.render(scene, camera);
|
||||
count += 0.1
|
||||
}
|
||||
});
|
||||
2
lib/three/three-waves.min.js
vendored
Normal file
2
lib/three/three-waves.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
859
lib/three/three.min.js
vendored
Normal file
859
lib/three/three.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user