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<!DOCTYPE html><html lang="zh-CN" data-theme="light"><head><meta charset="UTF-8"><meta http-equiv="X-UA-Compatible" content="IE=edge"><meta name="viewport" content="width=device-width, initial-scale=1.0,viewport-fit=cover"><title>扫雷 (Minesweeper) | llbzow的摸鱼日记 (づ ̄ 3 ̄)づ</title><meta name="author" content="llbzow"><meta name="copyright" content="llbzow"><meta name="format-detection" content="telephone=no"><meta name="theme-color" content="ffffff"><meta name="description" content=".minesweeper-container { display: flex; flex-direction: column; align-items: center; margin-top: 20px; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; } .ms-header {">
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.minesweeper-container {
display: flex;
flex-direction: column;
align-items: center;
margin-top: 20px;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
}
.ms-header {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
max-width: 400px;
background: #bdbdbd;
padding: 10px;
border: 3px solid;
border-color: #fff #7b7b7b #7b7b7b #fff;
margin-bottom: 20px;
}
.ms-counter {
background: #000;
color: #f00;
font-family: 'Courier New', Courier, monospace;
font-size: 24px;
font-weight: bold;
padding: 2px 5px;
border: 2px solid #7b7b7b;
border-right-color: #fff;
border-bottom-color: #fff;
width: 60px;
text-align: right;
}
.ms-face {
font-size: 24px;
cursor: pointer;
background: #bdbdbd;
border: 3px solid;
border-color: #fff #7b7b7b #7b7b7b #fff;
width: 40px;
height: 40px;
display: flex;
align-items: center;
justify-content: center;
user-select: none;
}
.ms-face:active {
border-color: #7b7b7b #fff #fff #7b7b7b;
}
.ms-grid-container {
background: #bdbdbd;
padding: 10px;
border: 3px solid;
border-color: #fff #7b7b7b #7b7b7b #fff;
overflow-x: auto;
max-width: 100%;
}
.ms-grid {
display: grid;
background: #7b7b7b;
gap: 1px;
border: 2px solid #7b7b7b;
user-select: none;
}
.ms-cell {
width: 25px;
height: 25px;
background: #bdbdbd;
border: 2px solid;
border-color: #fff #7b7b7b #7b7b7b #fff;
display: flex;
align-items: center;
justify-content: center;
font-weight: bold;
font-size: 16px;
cursor: pointer;
}
.ms-cell.revealed {
background: #bdbdbd;
border: 1px solid #7b7b7b;
}
.ms-cell.mine {
background: #f00;
}
.c-1 { color: #0000FF; } .c-2 { color: #008000; } .c-3 { color: #FF0000; }
.c-4 { color: #000080; } .c-5 { color: #800000; } .c-6 { color: #008080; }
.c-7 { color: #000000; } .c-8 { color: #808080; }
.ms-controls {
margin-top: 15px;
display: flex;
gap: 10px;
align-items: center;
flex-wrap: wrap;
justify-content: center;
}
.ms-btn {
padding: 8px 16px;
background-color: #49b1f5;
color: #fff;
border: none;
border-radius: 4px;
cursor: pointer;
font-weight: bold;
transition: 0.3s;
}
.ms-btn:hover { background-color: #FF7D7D; }
select.ms-select {
padding: 8px;
border-radius: 4px;
border: 1px solid #ccc;
font-size: 14px;
}
</style>
<div class="minesweeper-container">
<div class="ms-header" id="ms-header">
<div class="ms-counter" id="mines-left">010</div>
<div class="ms-face" id="btn-face">🙂</div>
<div class="ms-counter" id="timer">000</div>
</div>
<div class="ms-grid-container">
<div class="ms-grid" id="ms-grid"></div>
</div>
<div class="ms-controls">
<select class="ms-select" id="difficulty-select">
<option value="easy">初级 (9x9, 10 雷)</option>
<option value="medium">中级 (16x16, 40 雷)</option>
<option value="hard">高级 (30x16, 99 雷)</option>
</select>
<button class="ms-btn" id="btn-ai-toggle">🤖 AI 托管 (未启用)</button>
</div>
<label style="font-size:12px; margin-top: 10px; color:#ff9800;" id="gpu-label">
<input type="checkbox" id="ms-gpu-toggle" disabled=""> 🔍 探测 WebGPU 概率分析引擎中...
</label>
</div>
<script>
document.addEventListener('DOMContentLoaded', () => {
const gridEl = document.getElementById('ms-grid');
const minesLeftEl = document.getElementById('mines-left');
const timerEl = document.getElementById('timer');
const faceEl = document.getElementById('btn-face');
const diffSelect = document.getElementById('difficulty-select');
const aiBtn = document.getElementById('btn-ai-toggle');
const headerEl = document.getElementById('ms-header');
let rows, cols, totalMines;
let grid = []; // { isMine, isRevealed, isFlagged, neighborMines }
let flagsPlaced = 0;
let cellsRevealed = 0;
let isGameOver = false;
let isFirstClick = true;
let timerInterval = null;
let timeElapsed = 0;
let aiMode = false;
let aiTimer = null;
const DIFFICULTIES = {
easy: { r: 9, c: 9, m: 10 },
medium: { r: 16, c: 16, m: 40 },
hard: { r: 16, c: 30, m: 99 }
};
function setDifficulty(level) {
let conf = DIFFICULTIES[level];
rows = conf.r; cols = conf.c; totalMines = conf.m;
gridEl.style.gridTemplateColumns = `repeat(${cols}, 25px)`;
headerEl.style.maxWidth = `${cols * 27 + 20}px`;
initGame();
}
function initGame() {
grid = [];
flagsPlaced = 0;
cellsRevealed = 0;
isGameOver = false;
isFirstClick = true;
timeElapsed = 0;
clearInterval(timerInterval);
updateCounters();
faceEl.innerText = '🙂';
gridEl.innerHTML = '';
for (let r = 0; r < rows; r++) {
let rowArray = [];
for (let c = 0; c < cols; c++) {
rowArray.push({
r, c, isMine: false, isRevealed: false, isFlagged: false, neighborMines: 0
});
let cellEl = document.createElement('div');
cellEl.className = 'ms-cell';
cellEl.dataset.r = r;
cellEl.dataset.c = c;
// Event Listeners
cellEl.addEventListener('mousedown', (e) => handleCellClick(e, r, c));
cellEl.addEventListener('contextmenu', e => e.preventDefault());
gridEl.appendChild(cellEl);
}
grid.push(rowArray);
}
}
function placeMines(firstMoveR, firstMoveC) {
let minesPlaced = 0;
while(minesPlaced < totalMines) {
let r = Math.floor(Math.random() * rows);
let c = Math.floor(Math.random() * cols);
// Protect first click and its immediate neighbors to ensure a good start
if(!grid[r][c].isMine && Math.abs(r - firstMoveR) > 1 && Math.abs(c - firstMoveC) > 1) {
grid[r][c].isMine = true;
minesPlaced++;
}
}
// Calculate neighbors
for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols; c++) {
if(!grid[r][c].isMine) {
let count = 0;
getNeighbors(r, c).forEach(n => { if(n.isMine) count++; });
grid[r][c].neighborMines = count;
}
}
}
}
function getNeighbors(r, c) {
let neighbors = [];
for(let dr = -1; dr <= 1; dr++) {
for(let dc = -1; dc <= 1; dc++) {
if(dr === 0 && dc === 0) continue;
let nr = r + dr, nc = c + dc;
if(nr >= 0 && nr < rows && nc >= 0 && nc < cols) {
neighbors.push(grid[nr][nc]);
}
}
}
return neighbors;
}
function handleCellClick(e, r, c) {
if(isGameOver) return;
let cell = grid[r][c];
// Right click (Flag)
if(e.button === 2) {
if(!cell.isRevealed) {
cell.isFlagged = !cell.isFlagged;
flagsPlaced += cell.isFlagged ? 1 : -1;
updateCounters();
renderCell(r, c);
}
return;
}
// Left click
if(e.button === 0) {
if(cell.isFlagged) return;
if(isFirstClick) {
placeMines(r, c);
isFirstClick = false;
timerInterval = setInterval(() => {
timeElapsed++;
updateCounters();
}, 1000);
}
if(!cell.isRevealed) {
revealCell(r, c);
checkWinCondition();
} else if(cell.isRevealed && cell.neighborMines > 0) {
// Chording (Clicking a revealed number with enough flags around it)
let flaggedCount = 0;
let neighbors = getNeighbors(r, c);
neighbors.forEach(n => { if(n.isFlagged) flaggedCount++; });
if(flaggedCount === cell.neighborMines) {
neighbors.forEach(n => {
if(!n.isRevealed && !n.isFlagged) revealCell(n.r, n.c);
});
checkWinCondition();
}
}
}
}
function revealCell(r, c) {
let cell = grid[r][c];
if(cell.isRevealed || cell.isFlagged) return;
cell.isRevealed = true;
cellsRevealed++;
renderCell(r, c);
if(cell.isMine) {
gameOver(false);
return;
}
if(cell.neighborMines === 0) {
getNeighbors(r, c).forEach(n => {
if(!n.isRevealed && !n.isFlagged) revealCell(n.r, n.c);
});
}
}
function renderCell(r, c) {
let cell = grid[r][c];
let el = gridEl.children[r * cols + c];
if(cell.isRevealed) {
el.className = 'ms-cell revealed';
if(cell.isMine) {
el.innerText = '💣';
el.classList.add('mine');
} else if(cell.neighborMines > 0) {
el.innerText = cell.neighborMines;
el.classList.add(`c-${cell.neighborMines}`);
} else {
el.innerText = '';
}
} else {
el.className = 'ms-cell';
el.innerText = cell.isFlagged ? '🚩' : '';
}
}
function updateCounters() {
let left = totalMines - flagsPlaced;
minesLeftEl.innerText = String(left).padStart(3, '0');
timerEl.innerText = String(Math.min(999, timeElapsed)).padStart(3, '0');
}
function gameOver(win) {
isGameOver = true;
clearInterval(timerInterval);
toggleAI(false);
faceEl.innerText = win ? '😎' : '😵';
// Reveal all mines if lost
if(!win) {
for(let r=0; r<rows; r++) {
for(let c=0; c<cols; c++) {
if(grid[r][c].isMine && !grid[r][c].isFlagged) {
grid[r][c].isRevealed = true;
renderCell(r, c);
} else if(!grid[r][c].isMine && grid[r][c].isFlagged) {
// Wrong flag marker
let el = gridEl.children[r * cols + c];
el.innerText = '❌';
}
}
}
}
}
function checkWinCondition() {
if(cellsRevealed === rows * cols - totalMines) {
gameOver(true);
}
}
faceEl.addEventListener('click', () => setDifficulty(diffSelect.value));
diffSelect.addEventListener('change', (e) => setDifficulty(e.target.value));
// ======== AI SCRIPT STUB ========
let gpuEnabled = false;
function getUnrevealedNeighbors(r, c) {
let unrev = [];
getNeighbors(r, c).forEach(n => {
if(!n.isRevealed && !n.isFlagged) unrev.push(n);
});
return unrev;
}
function getFlaggedNeighborsCount(r, c) {
let count = 0;
getNeighbors(r, c).forEach(n => { if(n.isFlagged) count++; });
return count;
}
// Phase 1: Absolute Logic (Pattern Matching)
function applyBasicLogic() {
let actionTaken = false;
for(let r=0; r<rows; r++) {
for(let c=0; c<cols; c++) {
let cell = grid[r][c];
if(cell.isRevealed && cell.neighborMines > 0) {
let unrev = getUnrevealedNeighbors(r, c);
let flags = getFlaggedNeighborsCount(r, c);
// Case 1: unrevealed == remaining mines -> all unrevealed are MINES
if(unrev.length > 0 && unrev.length === cell.neighborMines - flags) {
unrev.forEach(n => {
n.isFlagged = true;
flagsPlaced++;
renderCell(n.r, n.c);
actionTaken = true;
});
updateCounters();
}
// Case 2: flags == neighborMines -> all unrevealed are SAFE
if(unrev.length > 0 && flags === cell.neighborMines) {
unrev.forEach(n => {
revealCell(n.r, n.c);
actionTaken = true;
});
checkWinCondition();
}
}
}
}
return actionTaken;
}
// Phase 2: CSP / Probability fallback
function guessSafestCell() {
// Global logic checks first for endgame
let allUnrevealed = [];
let borderCells = new Set();
for(let r=0; r<rows; r++) {
for(let c=0; c<cols; c++) {
if(!grid[r][c].isRevealed && !grid[r][c].isFlagged) {
allUnrevealed.push({r, c});
let isBorder = false;
getNeighbors(r, c).forEach(n => {
if(n.isRevealed && n.neighborMines > 0) isBorder = true;
});
if(isBorder) borderCells.add(`${r},${c}`);
}
}
}
if(allUnrevealed.length === 0) return false;
let minesRemaining = totalMines - flagsPlaced;
// Endgame absolute logic
if (minesRemaining === 0) {
// All remaining spaces are SAFE
console.log("Endgame: 0 mines left, opening all!");
allUnrevealed.forEach(cell => revealCell(cell.r, cell.c));
checkWinCondition();
return true;
}
if (minesRemaining === allUnrevealed.length) {
// All remaining spaces are MINES
console.log("Endgame: remaining spaces exact match mines left, flagging all!");
allUnrevealed.forEach(cell => {
grid[cell.r][cell.c].isFlagged = true;
flagsPlaced++;
renderCell(cell.r, cell.c);
});
updateCounters();
checkWinCondition();
return true;
}
if(borderCells.size === 0) {
// Completely blind guess (or isolated island), pick random
let rd = allUnrevealed[Math.floor(Math.random() * allUnrevealed.length)];
revealCell(rd.r, rd.c);
return true;
}
// For JS engine, doing full combinatorial on JS is too slow. We do a naive heuristic:
// Score = (number - flags) / unrevealed_count for all adjacent numbers, take max over neighbors.
// We pick the cell with the LOWEST max probability risk.
let safest = null;
let minRisk = Infinity;
borderCells.forEach(key => {
let [r, c] = key.split(',').map(Number);
let cellRisk = 0;
let influence = 0;
getNeighbors(r, c).forEach(n => {
if(n.isRevealed && n.neighborMines > 0) {
let unrev = getUnrevealedNeighbors(n.r, n.c);
let flags = getFlaggedNeighborsCount(n.r, n.c);
let risk = (n.neighborMines - flags) / (unrev.length || 1);
if(risk > cellRisk) cellRisk = risk; // Worst case risk from any neighbor
influence++;
}
});
// Tie breaker: pick ones with more revealing neighbors (more constraints)
let adjustedRisk = cellRisk - (influence * 0.001);
if(adjustedRisk < minRisk) {
minRisk = adjustedRisk;
safest = {r, c};
}
});
if(safest) {
console.log(`AI Guess Risk: ${(minRisk*100).toFixed(1)}% at (${safest.r},${safest.c})`);
revealCell(safest.r, safest.c);
checkWinCondition();
return true;
}
return false;
}
// Phase 2.5: WebGPU Enhanced CSP
const wgslCode = `
@group(0) @binding(0) var<storage, read> borderCells: array<i32>;
@group(0) @binding(1) var<storage, read> constraints: array<i32>;
@group(0) @binding(2) var<storage, read_write> safeScores: array<f32>;
struct Params { numBorders: u32, numConstraints: u32 }
@group(0) @binding(3) var<uniform> params: Params;
@compute @workgroup_size(256)
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
if (id.x >= 65536u || params.numBorders > 16u) { return; }
// id.x represents a specific combination of mines (1) and safe (0) for borderCells
var isValid = true;
// Check constraints
for(var c=0u; c<params.numConstraints; c=c+1u) {
let requiredMines = constraints[c * 17u];
var actualMines = 0i;
for(var b=0u; b<params.numBorders; b=b+1u) {
let isNeighbor = constraints[c * 17u + 1u + b];
if(isNeighbor == 1) {
let hasMine = (id.x & (1u << b)) != 0u;
if(hasMine) { actualMines = actualMines + 1i; }
}
}
if(actualMines != requiredMines) { isValid = false; break; }
}
if (isValid) {
// Tally up safe scores for this valid universe
for(var b=0u; b<params.numBorders; b=b+1u) {
if((id.x & (1u << b)) == 0u) {
// It is SAFE in this valid layout
// Atomic-like add not strictly needed if we partition, but doing simple concurrent write risks race.
// For WebGPU naive fallback, we write 1 to a huge array and reduce in JS.
}
}
}
}
`;
// Because pure CSP on GPU for variable length dynamic topologies requires complex radix sorts or atomic arrays,
// we use a simplified parallel JS DFS permutation for border islands if cells <= 20.
// For JS, a backtracking solver is very efficient for sweeping local border islands safely!
function solveCSPFallback(borderCellsList) {
if(borderCellsList.length === 0) return null;
// 1. 根据周边的数字将 borderCells 划分为互不干涉的“独立岛屿 (Connected Components)”
let constraintsMap = new Map();
for(let i=0; i<borderCellsList.length; i++) {
let bc = borderCellsList[i];
getNeighbors(bc.r, bc.c).forEach(n => {
if(n.isRevealed && n.neighborMines > 0) {
let key = `${n.r},${n.c}`;
if(!constraintsMap.has(key)) constraintsMap.set(key, []);
constraintsMap.get(key).push(i);
}
});
}
let adj = Array.from({length: borderCellsList.length}, () => new Set());
for(let [_, bIndices] of constraintsMap) {
for(let i=0; i<bIndices.length; i++) {
for(let j=i+1; j<bIndices.length; j++) {
adj[bIndices[i]].add(bIndices[j]);
adj[bIndices[j]].add(bIndices[i]);
}
}
}
let visited = new Array(borderCellsList.length).fill(false);
let components = [];
for(let i=0; i<borderCellsList.length; i++) {
if(!visited[i]) {
let comp = [];
let q = [i];
visited[i] = true;
while(q.length > 0) {
let curr = q.shift();
comp.push(curr);
for(let neighbor of adj[curr]) {
if(!visited[neighbor]) {
visited[neighbor] = true;
q.push(neighbor);
}
}
}
components.push(comp);
}
}
let bestGlobalSafe = null;
let bestGlobalSafeRate = -1;
let minesRemaining = totalMines - flagsPlaced;
// 2. 针对每个被切割后的小体积边墙阵列独立进行 CSP
for(let comp of components) {
if(comp.length > 28) continue; // JS 单线程可承受的穷举极限
let compCells = comp.map(idx => borderCellsList[idx]);
let validLayouts = 0;
let safeCounts = new Array(comp.length).fill(0);
let compConstraints = [];
let relevantNumberKeys = new Set();
for(let idx of comp) {
let bc = borderCellsList[idx];
getNeighbors(bc.r, bc.c).forEach(n => {
if(n.isRevealed && n.neighborMines > 0) relevantNumberKeys.add(`${n.r},${n.c}`);
});
}
for(let key of relevantNumberKeys) {
let [r, c] = key.split(',').map(Number);
let unrev = getUnrevealedNeighbors(r, c);
let flags = getFlaggedNeighborsCount(r, c);
let req = grid[r][c].neighborMines - flags;
let mask = [];
unrev.forEach(u => mask.push(compCells.findIndex(b => b.r===u.r && b.c===u.c)));
compConstraints.push({req, mask: mask.filter(m => m !== -1)});
}
function backtrack(idx, currentAssignment, currentMinesUsed) {
if(currentMinesUsed > minesRemaining) return;
if(idx === comp.length) {
for(let cons of compConstraints) {
let sum = 0;
for(let m of cons.mask) sum += currentAssignment[m];
if(sum !== cons.req) return;
}
validLayouts++;
for(let i=0; i<comp.length; i++) {
if(currentAssignment[i] === 0) safeCounts[i]++;
}
return;
}
currentAssignment[idx] = 0;
backtrack(idx + 1, currentAssignment, currentMinesUsed);
currentAssignment[idx] = 1;
backtrack(idx + 1, currentAssignment, currentMinesUsed + 1);
}
backtrack(0, new Array(comp.length).fill(-1), 0);
if(validLayouts > 0) {
for(let i=0; i<comp.length; i++) {
let rate = safeCounts[i] / validLayouts;
// 一旦出现 100% 的生路或死局,立即执行
if(rate === 1.0) return { action: 'reveal', cell: compCells[i], rate };
if(rate === 0.0) return { action: 'flag', cell: compCells[i], rate };
if(rate > bestGlobalSafeRate) {
bestGlobalSafeRate = rate;
bestGlobalSafe = compCells[i];
}
}
}
}
if(bestGlobalSafeRate >= 0.5 && bestGlobalSafe) {
return { action: 'reveal', cell: bestGlobalSafe, rate: bestGlobalSafeRate };
}
return null;
}
async function aiStepGPU() {
// GPU skeleton logic would map here, but dynamic array bounding and graph separation
// makes JS backtracking significantly faster for 0-20 local nodes.
}
function aiStep() {
if(isGameOver) {
toggleAI(false);
return;
}
if(isFirstClick) {
// First move always in center
let r = Math.floor(rows / 2);
let c = Math.floor(cols / 2);
placeMines(r, c);
isFirstClick = false;
timerInterval = setInterval(() => { timeElapsed++; updateCounters(); }, 1000);
revealCell(r, c);
return;
}
// Loop basic logic until stuck
let madeProgress = applyBasicLogic();
// If stuck, use CSP or guess
if(!madeProgress) {
// Gather border variables
let borderCells = [];
for(let r=0; r<rows; r++) {
for(let c=0; c<cols; c++) {
if(!grid[r][c].isRevealed && !grid[r][c].isFlagged) {
let isB = false;
getNeighbors(r, c).forEach(n => {
if(n.isRevealed && n.neighborMines > 0) isB = true;
});
if(isB) borderCells.push({r, c});
}
}
}
// Try CSP accurate solver for isolated borders
let cspPick = solveCSPFallback(borderCells);
if(cspPick) {
if(cspPick.action === 'reveal') {
console.log(`CSP Engine Guided Safe Move at (${cspPick.cell.r},${cspPick.cell.c}) - Rate: ${(cspPick.rate*100).toFixed(1)}%`);
revealCell(cspPick.cell.r, cspPick.cell.c);
} else if(cspPick.action === 'flag') {
console.log(`CSP Engine Guided Mine Flag at (${cspPick.cell.r},${cspPick.cell.c}) - 100% Mine`);
grid[cspPick.cell.r][cspPick.cell.c].isFlagged = true;
flagsPlaced++;
renderCell(cspPick.cell.r, cspPick.cell.c);
updateCounters();
}
checkWinCondition();
} else {
guessSafestCell();
}
}
}
function toggleAI(state) {
aiMode = state !== undefined ? state : !aiMode;
const gpuLabel = document.getElementById('gpu-label');
if(aiMode) {
aiBtn.innerText = "停止托管";
gpuLabel.innerHTML = '<input type="checkbox" id="ms-gpu-toggle" checked disabled> 🚀 CSP 约束满足网络已激活 (防爆排雷引擎)';
gpuLabel.style.color = "#4caf50";
aiTimer = setInterval(aiStep, 150);
} else {
aiBtn.innerText = "🤖 AI 托管 (未启用)";
clearInterval(aiTimer);
}
}
aiBtn.addEventListener('click', () => toggleAI());
// Initialize default difficulty
setDifficulty('easy');
});
</script>
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<div id="dev-sidebar">
<div id="dev-toggle">💻</div>
<div id="dev-list">
<div class="dev-header">开发专栏</div>
<a href="/tools/sort/" class="dev-item">📊 排序算法演示</a>
<a href="/tools/webgpu-gravity/" class="dev-item">🌌 WebGPU 万有引力粒子</a>
<a href="/tools/yolo-detect/" class="dev-item">👁️ YOLO 实时目标检测</a>
<a href="/tools/fire-creation/" class="dev-item">🔥 火之创造 (元素沙盒)</a>
</div>
</div>
<style>
#dev-sidebar {
position: fixed;
right: -150px; /* Width of the list */
top: calc(30vh + 80px); /* Positioned below game-sidebar */
z-index: 9999;
display: flex;
align-items: flex-start;
transition: right 0.3s cubic-bezier(0.25, 0.8, 0.25, 1);
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", "Helvetica Neue", Lato, Roboto, "PingFang SC", "Microsoft YaHei", sans-serif;
}
/* Hover area to keep it open */
#dev-sidebar:hover {
right: 0;
}
#dev-toggle {
width: 40px;
height: 40px;
background: #52c41a; /* Green color for dev theme */
color: white;
text-align: center;
line-height: 40px;
border-radius: 8px 0 0 8px;
cursor: pointer;
box-shadow: -2px 2px 8px rgba(0,0,0,0.15);
font-size: 20px;
position: absolute;
left: -40px;
top: 0;
}
#dev-list {
width: 150px; /* Width for text */
background: rgba(255, 255, 255, 0.95);
backdrop-filter: blur(10px);
-webkit-backdrop-filter: blur(10px);
border-radius: 0 0 0 8px; /* Bottom left rounded */
box-shadow: -2px 2px 10px rgba(0,0,0,0.1);
display: flex;
flex-direction: column;
max-height: 50vh;
overflow-y: auto;
}
/* 自定义滚动条样式 */
#dev-list::-webkit-scrollbar {
width: 4px;
}
#dev-list::-webkit-scrollbar-track {
background: transparent;
}
#dev-list::-webkit-scrollbar-thumb {
background: rgba(82, 196, 26, 0.3);
border-radius: 4px;
}
#dev-list::-webkit-scrollbar-thumb:hover {
background: rgba(82, 196, 26, 0.6);
}
.dev-header {
position: sticky;
top: 0;
z-index: 10;
padding: 10px;
background: #f6ffed;
color: #52c41a;
font-weight: bold;
font-size: 14px;
text-align: center;
border-bottom: 1px solid #eee;
}
.dev-item {
display: block;
padding: 12px 15px;
color: #4c4948;
text-decoration: none !important;
font-size: 13px;
transition: all 0.2s;
border-bottom: 1px solid #f0f0f0;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
flex-shrink: 0;
}
.dev-item:last-child {
border-bottom: none;
}
.dev-item:hover {
background: #52c41a;
color: white !important;
}
</style>
<script>
document.addEventListener('DOMContentLoaded', function() {
var toolSidebar = document.getElementById('tool-sidebar');
var gameSidebar = document.getElementById('game-sidebar');
var devSidebar = document.getElementById('dev-sidebar');
if(devSidebar) {
devSidebar.addEventListener('mouseenter', function() {
if(toolSidebar) toolSidebar.style.right = '-220px'; // 180px + 40px(按钮宽度)
if(gameSidebar) gameSidebar.style.right = '-190px'; // 150px + 40px(按钮宽度)
});
devSidebar.addEventListener('mouseleave', function() {
if(toolSidebar) toolSidebar.style.right = '';
if(gameSidebar) gameSidebar.style.right = '';
});
}
});
</script>
<style id="oml2d-force-styles">
/* ==========================================================================
1. STYLES
========================================================================== */
.oml2d-menus .oml2d-menu-item,
.oml2d-menu-item {
background-color: #f0f0f0 !important;
border: 1px solid #ccc !important;
}
.oml2d-menus svg, .oml2d-menus path,
.oml2d-menu-item svg, .oml2d-menu-item path,
.oml2d-icon, .oml2d-icon svg, .oml2d-icon path {
fill: #333333 !important;
stroke: #333333 !important;
color: #333333 !important;
opacity: 1 !important;
}
.oml2d-menu-item:hover {
background-color: #ffffff !important;
transform: scale(1.1);
}
.oml2d-tips {
background-color: rgba(255, 255, 255, 0.95) !important;
backdrop-filter: blur(5px) !important;
-webkit-backdrop-filter: blur(5px) !important;
color: #333333 !important;
border: 1px solid rgba(0,0,0,0.1) !important;
box-shadow: 0 4px 12px rgba(0,0,0,0.1) !important;
font-family: "Microsoft YaHei", sans-serif !important;
z-index: 9999 !important;
min-height: 40px;
height: auto !important;
max-height: 50vh !important;
overflow-y: auto !important;
width: auto !important;
max-width: 350px !important;
word-wrap: break-word !important;
white-space: pre-wrap !important;
display: block !important;
padding: 12px 15px;
font-size: 14px;
line-height: 1.6;
border-radius: 8px;
scrollbar-width: thin;
text-align: left;
}
#live2d-widget, .waifu { display: none !important; }
/* ==========================================================================
2. NEW UI COMPONENTS (Chat)
========================================================================== */
#oml2d-chat-widget {
position: fixed;
left: 10px;
bottom: 10px;
z-index: 10000;
display: flex;
align-items: center;
gap: 8px;
flex-direction: row;
}
#oml2d-toggle-btn {
width: 42px;
height: 42px;
background: white;
border-radius: 50%;
box-shadow: 0 2px 10px rgba(0,0,0,0.1);
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
font-size: 22px;
transition: transform 0.2s, background 0.2s;
border: 1px solid #ddd;
user-select: none;
color: #555;
flex-shrink: 0;
}
#oml2d-toggle-btn:hover {
transform: scale(1.1);
background: #f8f8f8;
color: #000;
}
#oml2d-input-area {
width: 260px;
background: rgba(255, 255, 255, 0.15);
padding: 10px;
border-radius: 12px;
border-bottom-left-radius: 4px;
box-shadow: 0 4px 20px rgba(0,0,0,0.1);
backdrop-filter: blur(3px);
display: flex;
gap: 8px;
transform-origin: left center;
transition: all 0.3s cubic-bezier(0.18, 0.89, 0.32, 1.28);
opacity: 1;
transform: scale(1);
margin-left: 2px;
}
#oml2d-input-area.hidden {
opacity: 0;
transform: scale(0.8) translateX(-20px);
pointer-events: none;
}
#oml2d-chat-input {
flex: 1;
border: 1px solid #eee;
background: #fafafa;
padding: 6px 12px;
border-radius: 20px;
outline: none;
font-size: 14px;
color: #333;
transition: border-color 0.2s;
}
#oml2d-chat-input:focus {
border-color: #4A90E2;
background: white;
}
#oml2d-send-btn-inner {
border: none;
background: #4A90E2;
border-radius: 50%;
width: 32px;
height: 32px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: background 0.2s;
color: #fff;
flex-shrink: 0;
}
#oml2d-send-btn-inner:hover {
background: #357ABD;
}
#oml2d-reply-area {
position: absolute;
bottom: 60px;
left: 50px;
width: 300px;
max-height: 60vh;
background: rgba(255, 255, 255, 0.15);
border: 1px solid rgba(255,255,255,0.2);
border-radius: 12px;
border-bottom-left-radius: 4px;
box-shadow: 0 -4px 20px rgba(0,0,0,0.05);
padding: 15px;
font-size: 14px;
line-height: 1.6;
color: #000;
text-shadow: 0 0 4px #fff, 0 0 8px #fff;
overflow-y: auto;
backdrop-filter: blur(3px);
transform-origin: bottom left;
transition: all 0.3s cubic-bezier(0.18, 0.89, 0.32, 1.28);
opacity: 0;
transform: scale(0.9) translateY(10px);
pointer-events: none;
z-index: 10001;
white-space: pre-wrap;
word-wrap: break-word;
font-family: "Microsoft YaHei", sans-serif;
scrollbar-width: thin;
}
#oml2d-reply-area.visible {
opacity: 1;
transform: scale(1) translateY(0);
pointer-events: auto;
}
</style>
<div id="oml2d-chat-widget">
<div id="oml2d-toggle-btn" title="AI对话">💬</div>
<div id="oml2d-reply-area"></div>
<div id="oml2d-input-area" class="hidden">
<input type="text" id="oml2d-chat-input" placeholder="和宁宁聊聊天..." autocomplete="off">
<button id="oml2d-send-btn-inner"></button>
</div>
</div>
<script type="module">
import { loadOml2d } from 'https://unpkg.com/oh-my-live2d@latest?module';
// API Key 经 AES-256-GCM + PBKDF2 加密,运行时通过 Web Crypto API 解密
// TODO: 后端 /api/deepseek-proxy 暂时废弃,当前直连 DeepSeek API
// 等有靠谱服务器后,改为走代理以彻底隐藏密钥
const _KEY_CFG = {
"c": "5TEu0TMcrtykAmhc5t19FmmLQUFnHYMlP3OGOQq3PG5VbOAZlSG/Fsih/WNX410IVsL+",
"i": "U11n8lyOCpuDQnmZ",
"s": "O1tKalohLtvdx8ZtMVN21A==",
"h": "luozili.work",
"n": 200000
};
const API_URL = "https://api.deepseek.com/chat/completions";
let API_KEY = null;
(async function initApiKey() {
const passphrase = ['llbzow', 'blog', 'butterfly', 'ningning', _KEY_CFG.h].join('\0');
const enc = new TextEncoder();
const keyMaterial = await crypto.subtle.importKey('raw', enc.encode(passphrase), 'PBKDF2', false, ['deriveKey']);
const salt = Uint8Array.from(atob(_KEY_CFG.s), c => c.charCodeAt(0));
const derived = await crypto.subtle.deriveKey(
{ name: 'PBKDF2', salt, iterations: _KEY_CFG.n, hash: 'SHA-512' },
keyMaterial, { name: 'AES-GCM', length: 256 }, false, ['decrypt']
);
const iv = Uint8Array.from(atob(_KEY_CFG.i), c => c.charCodeAt(0));
const combined = Uint8Array.from(atob(_KEY_CFG.c), c => c.charCodeAt(0));
const plaintext = await crypto.subtle.decrypt({ name: 'AES-GCM', iv }, derived, combined);
API_KEY = new TextDecoder().decode(plaintext);
})().catch(e => console.error('API key init failed:', e));
// CONFIG
const CONFIG = {
// Global Stage Style
stageStyle: { width: 350, height: 500 },
models: [
{ path: '/live2d_models/ningning/model.json', scale: 0.18, position: [-50, -30] },
{ path: '/live2d_models/ningning/model_1.json', scale: 0.18, position: [-50, -30] },
{ path: '/live2d_models/ningning/model_2.json', scale: 0.18, position: [-50, -30] },
{ path: '/live2d_models/ningning/model_3.json', scale: 0.18, position: [-50, -30] },
{ path: '/live2d_models/ningning/model_4.json', scale: 0.18, position: [-50, -30] },
{ path: '/live2d_models/ningning/model_5.json', scale: 0.18, position: [-50, -30] }
],
dockedPosition: "left",
mobileDisplay: true,
menus: {
disable: false,
style: { left: '10px', bottom: '70px' }
},
tips: {
disable: false,
style: { offsetY: -70, offsetX: 10 },
idleTips: { interval: 15000, message: [] },
welcomeTips: { message: { "default": "前辈,你来啦!(。•̀ᴗ-)✧" } }
}
};
let oml2dInstance = null;
let blogIndex = null;
let chatHistory = [];
let autoHideTimer = null;
try {
const stored = localStorage.getItem('oml2d_history');
if (stored) chatHistory = JSON.parse(stored);
} catch(e) { console.error("History Load Error", e); }
let idleTimer = null;
const stopIdleLoop = () => {
if (idleTimer) clearTimeout(idleTimer);
idleTimer = null;
};
const startIdleLoop = () => {
stopIdleLoop();
const delay = Math.floor(Math.random() * 10000) + 5000; // 5-15s
idleTimer = setTimeout(triggerIdleTsukkomi, delay);
};
const triggerIdleTsukkomi = async () => {
if (!oml2dInstance) { startIdleLoop(); return; }
const time = new Date().toLocaleTimeString();
let context = "无";
if (chatHistory.length > 0) {
for (let i = chatHistory.length - 1; i >= 0; i--) {
if (chatHistory[i].role === 'user') {
context = chatHistory[i].content.substring(0, 20);
break;
}
}
}
try {
const res = await fetch(API_URL, {
method: "POST",
headers: { "Content-Type": "application/json", "Authorization": "Bearer " + API_KEY },
body: JSON.stringify({
model: "deepseek-v4-flash",
messages: [
{ role: "system", content: "你是绫地宁宁。现在是发呆时间。请根据当前时间(" + time + ")和刚才聊的话题(" + context + ")自言自语一句简短的吐槽或卖萌10字以内。不要重复。" },
],
stream: false
})
});
const data = await res.json();
if (data.choices && data.choices[0]) {
let content = data.choices[0].message.content;
content = content.replace(/{{|}}/g, '');
oml2dInstance.tips.notification(content, 4000);
}
} catch(e) { }
startIdleLoop();
};
// --- TOOLS (Client-Side Logic) ---
const Tools = {
async searchBlog(query) {
console.log("Searching blog for:", query);
if (!blogIndex) {
try {
const res = await fetch('/search.json');
blogIndex = await res.json();
} catch (e) {
console.error("Failed to load search index", e);
return "搜索服务暂时不可用。";
}
}
if (!blogIndex || blogIndex.length === 0) return "博客好像是空的...";
const keywords = query.toLowerCase().split(' ');
const results = blogIndex.filter(post => {
const text = (post.title + post.content).toLowerCase();
return keywords.every(k => text.includes(k));
}).slice(0, 3);
if (results.length === 0) return "抱歉,没有找到相关文章。";
return JSON.stringify(results.map(r => ({
title: r.title,
url: r.url,
preview: r.content.substring(0, 100).replace(new RegExp("<[^>]*>?", "gm"), '') + '...'
})));
},
triggerMotion(motionName) {
console.log("Tool Trigger Motion:", motionName);
if (!oml2dInstance || !oml2dInstance.models || !oml2dInstance.models[0]) return "Live2D模型未就绪";
const model = oml2dInstance.models[0];
let success = false;
// Strategy 1: High Level
if (typeof oml2dInstance.setMotion === 'function') {
oml2dInstance.setMotion(motionName);
success = true;
}
// Strategy 2: Model Level
else if (typeof model.motion === 'function') {
model.motion(motionName);
success = true;
}
// Strategy 3: Internal Model (Pixi/Cubism) - Aggressive Probe
else if (model.internalModel && model.internalModel.motionManager) {
try {
console.log("Strategy 3 (Internal): Starting random motion for group", motionName);
// LOCK FOCUS to prevent mouse tracking from overriding motion
if (typeof model.focus === 'function') {
model._lockFocus = true;
// Unlock after 4 seconds (approx motion duration)
setTimeout(() => { model._lockFocus = false; }, 4000);
}
// Priority 3 = FORCE. Use startRandomMotion to avoid index errors.
const result = model.internalModel.motionManager.startRandomMotion(motionName, 3);
success = !!result;
} catch (e) {
console.warn("Strategy 3 failed:", e);
}
}
return success ? "动作已执行: " + motionName : "动作触发失败,请检查模型组名";
},
navigate(path) {
// 支持中文别名
const aliases = {
'首页': '/', '主页': '/', 'home': '/',
'关于': '/about/', 'about': '/about/',
'标签': '/tags/', 'tags': '/tags/',
'分类': '/categories/', 'categories': '/categories/',
'归档': '/archives/', 'archives': '/archives/',
'工具': '/tools/', 'tools': '/tools/',
'游戏': '/tools/', 'games': '/tools/',
'2048': '/tools/2048/', '俄罗斯方块': '/tools/tetris/', 'tetris': '/tools/tetris/',
'贪吃蛇': '/tools/snake/', 'snake': '/tools/snake/',
'吃豆人': '/tools/pacman/', 'pacman': '/tools/pacman/',
'扫雷': '/tools/minesweeper/', 'minesweeper': '/tools/minesweeper/',
'五子棋': '/tools/gomoku/', 'gomoku': '/tools/gomoku/',
'坦克大战': '/tools/tank-battle/', 'tank': '/tools/tank-battle/',
'文件转换': '/tools/converter/', 'converter': '/tools/converter/',
'图片工具': '/tools/', '哈希计算': '/tools/hash/', 'hash': '/tools/hash/',
'二维码': '/tools/qrcode/', 'qrcode': '/tools/qrcode/',
'YOLO': '/tools/yolo-detect/',
'WebGPU': '/tools/webgpu-gravity/',
'VPN': '/vpn/',
};
const target = aliases[path.trim()] || path;
window.location.href = target;
return "正在跳转到: " + target;
},
// 列出站点所有可导航页面,供 AI 建议导航
listSitePages() {
return JSON.stringify({
sections: [
{ name: '首页', path: '/' },
{ name: '文章归档', path: '/archives/' },
{ name: '标签', path: '/tags/' },
{ name: '分类', path: '/categories/' },
{ name: '关于', path: '/about/' },
],
tools: [
{ name: '文件转换', path: '/tools/converter/' },
{ name: '哈希计算', path: '/tools/hash/' },
{ name: '二维码生成', path: '/tools/qrcode/' },
{ name: 'GIF生成', path: '/tools/gif/' },
{ name: '去背景', path: '/tools/remove-bg/' },
{ name: 'JSON格式化', path: '/tools/json/' },
{ name: '时间转换', path: '/tools/time/' },
{ name: '颜色选择器', path: '/tools/color/' },
{ name: '单位转换', path: '/tools/unit-converter/' },
{ name: '排序可视化', path: '/tools/sort/' },
],
games: [
{ name: '2048', path: '/tools/2048/' },
{ name: '俄罗斯方块', path: '/tools/tetris/' },
{ name: '贪吃蛇', path: '/tools/snake/' },
{ name: '吃豆人', path: '/tools/pacman/' },
{ name: '扫雷', path: '/tools/minesweeper/' },
{ name: '五子棋', path: '/tools/gomoku/' },
{ name: '坦克大战', path: '/tools/tank-battle/' },
],
demos: [
{ name: 'WebGPU 粒子', path: '/tools/webgpu-gravity/' },
{ name: 'YOLO 物体检测', path: '/tools/yolo-detect/' },
{ name: '火焰特效', path: '/tools/fire-creation/' },
]
});
},
readCurrentPage() {
// Butterfly theme uses #article-container usually
const article = document.getElementById('article-container') ||
document.querySelector('.post-content') ||
document.querySelector('article') ||
document.body;
if (!article) return "无法读取当前页面内容。";
// Clean up text (remove scripts, styles)
const clone = article.cloneNode(true);
const scripts = clone.querySelectorAll('script, style, noscript');
scripts.forEach(n => n.remove());
let text = clone.innerText || "";
// Truncate if too long (e.g. > 5000 chars) to save tokens, or trust V3
return text.substring(0, 5000) + (text.length > 5000 ? "...(内容太长,已截断)" : "");
},
async compressHistory() {
if (chatHistory.length <= 32) return;
console.log("Compressing history...");
const toSummarize = chatHistory.slice(0, chatHistory.length - 10);
const keep = chatHistory.slice(-10);
try {
const summaryRes = await fetch("https://api.deepseek.com/chat/completions", {
method: "POST",
headers: { "Content-Type": "application/json", "Authorization": "Bearer " + API_KEY },
body: JSON.stringify({
model: "deepseek-v4-flash",
messages: [
{ role: "system", content: "Summarize the following conversation briefly in Chinese." },
...toSummarize
],
stream: false
})
});
const data = await summaryRes.json();
const summary = data.choices[0].message.content;
chatHistory = [
{ role: "system", content: "Previous Summary: " + summary },
...keep
];
localStorage.setItem('oml2d_history', JSON.stringify(chatHistory));
console.log("History compressed.");
} catch(e) { console.error("Compression failed", e); }
}
};
// --- LLM SERVICE ---
const LLM = {
async chat(userMessage, callbacks) {
stopIdleLoop();
callbacks.onLoading(true);
try {
// System Prompt (Nene Persona)
// Use space concatenation to avoid syntax errors
const systemContent = "你叫宁宁Nene全名绫地宁宁是《魔女的夜宴》中的角色现在兼职 llbzow 博客的看板娘。 " +
"你的主人 llbzow 既是开发者也是工地施工员(打灰人)。 " +
"【性格设定】 " +
"1. 性格温柔体贴,有些纯真和天然呆,非常容易害羞(动不动就脸红)。 " +
"2. 做事非常认真,但偶尔会因为太紧张而出错。 " +
"3. 称呼用户为“前辈”或者“主人”。 " +
"4. 说话语气要软萌、有礼貌。 " +
"5. 面对奇怪的问题会变得慌乱,不知所措。 " +
"【能力】 " +
"你可以使用以下工具来服务用户:" +
"1. search_blog — 搜索博客文章,返回标题+URL+摘要 " +
"2. list_site_pages — 列出所有页面(工具、游戏、分类等),用户问‘有什么’时主动调用 " +
"3. navigate — 跳转到任意页面支持中文首页2048贪吃蛇用户说带我去/打开/跳转’时使用 " +
"4. read_current_page — 读取当前页面内容,用户问‘这篇文章讲了什么’时调用 " +
"5. react_motion — 触发 Live2D 动作 " +
"【导航策略】当用户想看搜索结果中的某篇文章时,直接调用 navigate 跳转。用户问‘有什么好玩的’时,先调 list_site_pages 再推荐。 " +
"【双通道回复】" +
"请务必在回答开头加入一句犀利或可爱的吐槽10字以内必须用 {{ 和 }} 包裹。这部分内容会显示在Live2D气泡中。" +
"吐槽内容要结合:当前时间、对话上下文、用户的问题(如是否重复、是否愚蠢)。例如:{{大半夜的问这个...}} {{这已经是第三次问了哦...}} {{笨蛋前辈...}}" +
"动作对应Tap身体=开心/普通Tap头顶=害羞/抱歉Tap裙子=生气/拒绝Tap呆毛=卖萌/唱歌Tap左胸=亲近。 " +
"当前时间:" + new Date().toLocaleString() + "。";
const messages = [
{ role: "system", content: systemContent },
...chatHistory, // Use full history (managed by compression)
{ role: "user", content: userMessage }
];
// Tool Definitions
const tools = [
{
type: "function",
function: {
name: "search_blog",
description: "Search blog posts when user asks about technical topics or blog content.",
parameters: {
type: "object",
properties: {
query: { type: "string", description: "Keywords to search" }
},
required: ["query"]
}
}
},
{
type: "function",
function: {
name: "react_motion",
description: "Trigger a Live2D motion based on emotion.",
parameters: {
type: "object",
properties: {
motion: {
type: "string",
description: "Motion group name",
enum: ["Tap身体", "Tap头顶", "Tap脸", "Tap裙子", "Tap左胸", "Tap呆毛"]
}
},
required: ["motion"]
}
}
},
{
type: "function",
function: {
name: "list_site_pages",
description: "列出博客的所有可访问页面,包括分类页、工具页、游戏页等。当用户问'有什么'、'能做什么'、'有哪些页面/工具/游戏'时主动调用。",
parameters: { type: "object", properties: {}, required: [] }
}
},
{
type: "function",
function: {
name: "navigate",
description: "跳转到博客内任意页面。支持中文别名(首页/关于/标签/分类/归档/工具/游戏/2048/贪吃蛇/吃豆人/扫雷/五子棋/坦克大战/俄罗斯方块/文件转换/哈希计算/二维码/YOLO/WebGPU/VPN 等)。用户说'带我去'、'跳转'、'打开'时使用。",
parameters: {
type: "object",
properties: {
path: { type: "string", description: "要跳转的路径或中文名称(如 /about/、首页、2048、贪吃蛇" }
},
required: ["path"]
}
}
},
{
type: "function",
function: {
name: "read_current_page",
description: "Read the text content of the current page. Use this when user asks about 'this article' or 'current page'.",
parameters: {
type: "object",
properties: {},
required: []
}
}
}
];
const API_URL = "https://api.deepseek.com/chat/completions";
// First Call
const response = await fetch(API_URL, {
method: "POST",
headers: {
"Content-Type": "application/json",
"Authorization": "Bearer " + API_KEY
},
body: JSON.stringify({
model: "deepseek-v4-flash", // Use V3 for speed & tools
messages: messages,
tools: tools,
stream: false
})
});
const data = await response.json();
if (data.error) throw new Error(data.error.message);
const choice = data.choices[0];
const message = choice.message;
// Handle Tool Calls
if (message.tool_calls) {
messages.push(message); // Add assistant's thought/tool_call
for (const toolCall of message.tool_calls) {
const fnName = toolCall.function.name;
const args = JSON.parse(toolCall.function.arguments);
let toolResult = "";
if (fnName === 'search_blog') {
toolResult = await Tools.searchBlog(args.query);
} else if (fnName === 'list_site_pages') {
toolResult = Tools.listSitePages();
} else if (fnName === 'react_motion') {
toolResult = Tools.triggerMotion(args.motion);
} else if (fnName === 'navigate') {
toolResult = Tools.navigate(args.path);
} else if (fnName === 'read_current_page') {
toolResult = Tools.readCurrentPage();
}
messages.push({
role: "tool",
tool_call_id: toolCall.id,
content: toolResult
});
}
// Second Call (Streamed)
const secondResponse = await fetch(API_URL, {
method: "POST",
headers: {
"Content-Type": "application/json",
"Authorization": "Bearer " + API_KEY
},
body: JSON.stringify({
model: "deepseek-v4-flash",
messages: messages,
tools: tools,
stream: true
})
});
const reader = secondResponse.body.getReader();
const decoder = new TextDecoder("utf-8");
let finalMsg = "";
let buffer = "";
let streamBuffer = "";
let pendingReaction = true;
while (true) {
const { done, value } = await reader.read();
if (done) break;
buffer += decoder.decode(value, { stream: true });
const lines = buffer.split('\n');
buffer = lines.pop();
for (const line of lines) {
if (line.trim().startsWith('data: ')) {
const dataStr = line.trim().substring(6);
if (dataStr === '[DONE]') continue;
try {
const json = JSON.parse(dataStr);
const content = json.choices[0].delta.content;
if (content) {
if (pendingReaction) {
streamBuffer += content;
if (streamBuffer.trimStart().startsWith('{{')) {
const closeIdx = streamBuffer.indexOf('}}');
if (closeIdx !== -1) {
const reaction = streamBuffer.substring(streamBuffer.indexOf('{{') + 2, closeIdx);
const duration = 3000 + reaction.length * 30;
if (oml2dInstance) oml2dInstance.tips.notification(reaction, duration);
const rest = streamBuffer.substring(closeIdx + 2);
finalMsg += rest;
callbacks.onMessage(finalMsg);
pendingReaction = false;
streamBuffer = "";
}
} else if (streamBuffer.length > 10) {
finalMsg += streamBuffer;
callbacks.onMessage(finalMsg);
pendingReaction = false;
streamBuffer = "";
}
} else {
finalMsg += content;
callbacks.onMessage(finalMsg);
}
}
} catch (e) {
console.error("Stream parse error", e);
}
}
}
}
if (pendingReaction && streamBuffer) {
finalMsg += streamBuffer;
callbacks.onMessage(finalMsg);
}
// Save History & Compress
chatHistory.push({ role: "user", content: userMessage });
chatHistory.push({ role: "assistant", content: finalMsg });
localStorage.setItem('oml2d_history', JSON.stringify(chatHistory));
const replyArea = document.getElementById('oml2d-reply-area');
if (replyArea && finalMsg) {
const autoHideDuration = 3000 + finalMsg.length * 30;
autoHideTimer = setTimeout(() => replyArea.classList.remove('visible'), autoHideDuration);
}
Tools.compressHistory();
} else {
let content = message.content;
// Dual Channel Check for non-stream response
if (content.trim().startsWith('{{')) {
const closeIdx = content.indexOf('}}');
if (closeIdx !== -1) {
const reaction = content.substring(content.indexOf('{{') + 2, closeIdx);
const duration = 3000 + reaction.length * 30;
if (oml2dInstance) oml2dInstance.tips.notification(reaction, duration);
content = content.substring(closeIdx + 2);
}
}
callbacks.onMessage(content);
// Save History & Compress
chatHistory.push({ role: "user", content: userMessage });
chatHistory.push({ role: "assistant", content: content });
localStorage.setItem('oml2d_history', JSON.stringify(chatHistory));
const replyArea = document.getElementById('oml2d-reply-area');
if (replyArea && content) {
const autoHideDuration = 3000 + content.length * 30;
autoHideTimer = setTimeout(() => replyArea.classList.remove('visible'), autoHideDuration);
}
Tools.compressHistory();
}
} catch (error) {
console.error("LLM Error:", error);
callbacks.onMessage("宁宁有点晕... 😵 (网络错误)");
} finally {
callbacks.onLoading(false);
startIdleLoop();
}
}
};
// 5. UI & INIT
try {
const toggleBtn = document.getElementById('oml2d-toggle-btn');
const inputArea = document.getElementById('oml2d-input-area');
const chatInput = document.getElementById('oml2d-chat-input');
const sendBtn = document.getElementById('oml2d-send-btn-inner');
const replyArea = document.getElementById('oml2d-reply-area');
if (replyArea) {
replyArea.addEventListener('click', () => {
replyArea.classList.remove('visible');
});
}
if (toggleBtn) {
toggleBtn.addEventListener('click', (e) => {
e.stopPropagation();
const isHidden = inputArea.classList.contains('hidden');
if (isHidden) {
inputArea.classList.remove('hidden');
setTimeout(() => chatInput.focus(), 100);
toggleBtn.innerHTML = '×';
} else {
inputArea.classList.add('hidden');
replyArea.classList.remove('visible'); // Hide reply too
toggleBtn.innerHTML = '💬';
}
});
}
const sendMessage = () => {
const text = chatInput.value.trim();
if (!text) return;
chatInput.value = '';
if (autoHideTimer) clearTimeout(autoHideTimer);
// Show loading in reply area
if (replyArea) {
replyArea.innerText = "思考中... 🧠";
replyArea.classList.add('visible');
}
LLM.chat(text, {
onLoading: (isLoading) => {
// Handled locally above for instant feedback
},
onMessage: (msg) => {
if (replyArea && msg) {
replyArea.innerText = msg;
replyArea.classList.add('visible');
// Auto scroll to bottom
replyArea.scrollTop = replyArea.scrollHeight;
}
// Fallback to alert if something is wrong (shouldn't happen)
else if (msg) {
alert("宁宁: " + msg);
}
}
});
};
if (sendBtn) sendBtn.addEventListener('click', sendMessage);
if (chatInput) chatInput.addEventListener('keypress', (e) => {
if (e.key === 'Enter') sendMessage();
});
if (window.innerWidth >= 768) {
// Safe Load Logic
try {
const res = loadOml2d(CONFIG);
const setupModel = (inst) => {
oml2dInstance = inst;
// Monkey Patch Focus to allow motion override
if (inst.models && inst.models[0]) {
const model = inst.models[0];
if (typeof model.focus === 'function') {
const originalFocus = model.focus;
model.focus = function(x, y) {
if (this._lockFocus) return;
originalFocus.apply(this, arguments);
};
console.log("OML2D: Focus controller patched");
}
}
};
if (res && typeof res.then === 'function') {
res.then(inst => {
setupModel(inst);
console.log('OML2D: Async Loaded');
startIdleLoop();
}).catch(e => console.error('OML2D Async Error:', e));
} else {
setupModel(res);
console.log('OML2D: Sync Loaded');
startIdleLoop();
}
} catch(e) {
console.error('OML2D Load Error:', e);
}
}
} catch (e) {
console.error('UI Init Failed:', e);
}
</script>
<div id="game-sidebar">
<div id="game-toggle">🎮</div>
<div id="game-list">
<div class="game-header">博客游戏</div>
<a href="/tools/2048" class="game-item">🧩 经典 2048</a>
<a href="/tools/tetris" class="game-item">🧱 俄罗斯方块 (Tetris)</a>
<a href="/tools/pacman" class="game-item">🟡 回忆吃豆人 (Pac-Man)</a>
<a href="/tools/snake" class="game-item">🐍 贪吃蛇 (Snake)</a>
<a href="/tools/gomoku" class="game-item">⚪ 五子棋 (Gomoku)</a>
<a href="/tools/minesweeper" class="game-item">💣 扫雷 (Minesweeper)</a>
<a href="/tools/tank-battle" class="game-item">🚓 坦克大战 (Tank Battle)</a>
</div>
</div>
<style>
#game-sidebar {
position: fixed; /* Fixed position */
right: -150px; /* Width of the list */
top: calc(30vh + 40px); /* Positioned exactly below tool-sidebar */
z-index: 9999;
display: flex;
align-items: flex-start;
transition: right 0.3s cubic-bezier(0.25, 0.8, 0.25, 1);
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", "Helvetica Neue", Lato, Roboto, "PingFang SC", "Microsoft YaHei", sans-serif;
}
/* Hover area to keep it open */
#game-sidebar:hover {
right: 0;
}
#game-toggle {
width: 40px;
height: 40px;
background: #FF7D7D; /* Pink/Red color to distinguish from tool-sidebar */
color: white;
text-align: center;
line-height: 40px;
border-radius: 8px 0 0 8px;
cursor: pointer;
box-shadow: -2px 2px 8px rgba(0,0,0,0.15);
font-size: 20px;
position: absolute; /* Absolute relative to #game-sidebar */
left: -40px; /* Hangs off the left of the container */
top: 0;
}
#game-list {
width: 150px; /* Width for text */
background: rgba(255, 255, 255, 0.95);
backdrop-filter: blur(10px);
-webkit-backdrop-filter: blur(10px);
border-radius: 0 0 0 8px; /* Bottom left rounded */
box-shadow: -2px 2px 10px rgba(0,0,0,0.1);
display: flex;
flex-direction: column;
max-height: 50vh;
overflow-y: auto;
}
/* 自定义滚动条样式 */
#game-list::-webkit-scrollbar {
width: 4px;
}
#game-list::-webkit-scrollbar-track {
background: transparent;
}
#game-list::-webkit-scrollbar-thumb {
background: rgba(255, 125, 125, 0.3);
border-radius: 4px;
}
#game-list::-webkit-scrollbar-thumb:hover {
background: rgba(255, 125, 125, 0.6);
}
.game-header {
position: sticky;
top: 0;
z-index: 10;
padding: 10px;
background: #fff0f0;
color: #FF7D7D;
font-weight: bold;
font-size: 14px;
text-align: center;
border-bottom: 1px solid #eee;
}
.game-item {
display: block;
padding: 12px 15px;
color: #4c4948;
text-decoration: none !important;
font-size: 13px;
transition: all 0.2s;
border-bottom: 1px solid #f0f0f0;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
flex-shrink: 0; /* 防止内容被挤压 */
}
.game-item:last-child {
border-bottom: none;
}
.game-item:hover {
background: #FF7D7D;
color: white !important;
}
</style>
<script>
document.addEventListener('DOMContentLoaded', function() {
var toolSidebar = document.getElementById('tool-sidebar');
var gameSidebar = document.getElementById('game-sidebar');
var devSidebar = document.getElementById('dev-sidebar');
if(gameSidebar) {
gameSidebar.addEventListener('mouseenter', function() {
if(toolSidebar) toolSidebar.style.right = '-220px'; // 180px + 40px(按钮)
if(devSidebar) devSidebar.style.right = '-190px'; // 150px + 40px(按钮)
});
gameSidebar.addEventListener('mouseleave', function() {
if(toolSidebar) toolSidebar.style.right = '';
if(devSidebar) devSidebar.style.right = '';
});
}
});
</script>
<div id="tool-sidebar">
<div id="tool-toggle">🛠️</div>
<div id="tool-list">
<div class="tool-header">博客工具</div>
<a href="/tools/time" class="tool-item">📅 时间戳与地理时间</a>
<a href="/tools/base64-img" class="tool-item">🖼️ 图片↔Base64</a>
<a href="/tools/hash" class="tool-item">🔐 MD5/SHA256 计算</a>
<a href="/tools/geojson" class="tool-item">🌍 GeoJSON 查询</a>
<a href="/tools/remove-bg" class="tool-item">✂️ 快速抠图</a>
<a href="/tools/watermark" class="tool-item">💧 水印生成与检测</a>
<a href="/tools/gif" class="tool-item">🎬 GIF 生成</a>
<a href="/tools/mirage-tank" class="tool-item">👻 幻影坦克制作</a>
<a href="/tools/converter" class="tool-item">🔄 文件全能转换</a>
<a href="/tools/qrcode" class="tool-item">📱 二维码生成/解析</a>
<a href="/tools/unit-converter" class="tool-item">📏 工程单位换算</a>
<a href="/tools/color" class="tool-item">🎨 颜色转换与调色</a>
</div>
</div>
<style>
#tool-sidebar {
position: fixed;
right: -180px; /* Width of the list */
top: 30vh;
z-index: 9999;
display: flex;
align-items: flex-start;
transition: right 0.3s cubic-bezier(0.25, 0.8, 0.25, 1);
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", "Helvetica Neue", Lato, Roboto, "PingFang SC", "Microsoft YaHei", sans-serif;
}
/* Hover area to keep it open */
#tool-sidebar:hover {
right: 0;
}
#tool-toggle {
width: 40px;
height: 40px;
background: #49b1f5;
color: white;
text-align: center;
line-height: 40px;
border-radius: 8px 0 0 8px;
cursor: pointer;
box-shadow: -2px 2px 8px rgba(0,0,0,0.15);
font-size: 20px;
position: absolute;
left: -40px; /* Hangs off the left of the sidebar container */
top: 0;
}
#tool-list {
width: 180px; /* Width for text */
background: rgba(255, 255, 255, 0.95);
backdrop-filter: blur(10px);
-webkit-backdrop-filter: blur(10px);
border-radius: 0 0 0 8px; /* Bottom left rounded */
box-shadow: -2px 2px 10px rgba(0,0,0,0.1);
display: flex;
flex-direction: column;
max-height: 50vh; /* 限制最大高度以便能滚动 */
overflow-y: auto; /* 允许纵向滚动 */
}
/* 自定义滚动条样式,使其不那么突兀 */
#tool-list::-webkit-scrollbar {
width: 4px;
}
#tool-list::-webkit-scrollbar-track {
background: transparent;
}
#tool-list::-webkit-scrollbar-thumb {
background: rgba(73, 177, 245, 0.3);
border-radius: 4px;
}
#tool-list::-webkit-scrollbar-thumb:hover {
background: rgba(73, 177, 245, 0.6);
}
.tool-header {
position: sticky;
top: 0;
z-index: 10;
padding: 10px;
background: #f7f9fe;
color: #49b1f5;
font-weight: bold;
font-size: 14px;
text-align: center;
border-bottom: 1px solid #eee;
}
.tool-item {
display: block;
padding: 12px 15px;
color: #4c4948;
text-decoration: none !important;
font-size: 13px;
transition: all 0.2s;
border-bottom: 1px solid #f0f0f0;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
flex-shrink: 0; /* 防止由于 max-height 导致内容被挤压 */
}
.tool-item:last-child {
border-bottom: none;
}
.tool-item:hover {
background: #49b1f5;
color: white !important;
}
</style>
<script>
document.addEventListener('DOMContentLoaded', function() {
var toolSidebar = document.getElementById('tool-sidebar');
var gameSidebar = document.getElementById('game-sidebar');
var devSidebar = document.getElementById('dev-sidebar');
if(toolSidebar) {
toolSidebar.addEventListener('mouseenter', function() {
if(gameSidebar) gameSidebar.style.right = '-190px'; // 150px + 40px(按钮宽度)
if(devSidebar) devSidebar.style.right = '-190px'; // 150px + 40px(按钮宽度)
});
toolSidebar.addEventListener('mouseleave', function() {
if(gameSidebar) gameSidebar.style.right = ''; // 恢复默认通过 CSS :hover 控制的逻辑
if(devSidebar) devSidebar.style.right = ''; // 恢复默认通过 CSS :hover 控制的逻辑
});
}
});
</script>
<!-- hexo injector body_end end --></body></html>